In the past, we1 decided that "How can I make an entire game like X?" was a bad question. There seems to be a new-ish variant of this, "What technology did entire game X use?"
- What technology does the iPhone game “Zombie Highway” use?What technology does the iPhone game “Zombie Highway” use?
- What game engine does Mega Jump use?What game engine does Mega Jump use?
- What language was used to make Jetpack Joyride?What language was used to make Jetpack Joyride?
- Game engine used for iPhone Zombie Cafe?Game engine used for iPhone Zombie Cafe?
This seems no more useful to me than the first kind. Fundamentally, it's the same question - how do I make an entire game? / how was an entire game made?
Usually a better question can be formed by extracting the parts someone is actually interested in. This uses the game as a shared reference explaining the goal, rather than the whole game being the question per se.
- How does Half Life's covering work?How does Half Life's covering work?
- How do they do the 3d effect in Animal Crossing?How do they do the 3d effect in Animal Crossing?
- How to create the “drunk camera” effect in GTA 4?How to create the “drunk camera” effect in GTA 4?
How do other people feel about either categorically closing (or drastically editing into the second form) such questions?
1 A very tiny subset of "we" that didn't actually include me.