Timeline for Are questions abut popular game mechanics and gameplay irrelevant?
Current License: CC BY-SA 3.0
4 events
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Oct 5, 2012 at 20:20 | comment | added | Tetrad Mod | "Subjective" isn't the guiding factor about whether or not something is good for the site. There's a blog post that goes into more detail here: blog.stackoverflow.com/2010/09/good-subjective-bad-subjective Basically "does the question require expertise to properly answer" is likely a better summation on whether or not it's a good question (among other factors). | |
Oct 5, 2012 at 18:48 | comment | added | SpartanDonut | I really like your point about the important thing being that these questions diminish the usefulness of the site. I always knew that that was the point but I never really thought about it I guess. If you put the emphasis on that and away from the chatty / open ended / discussion oriented parts of the statement then it really makes sense because you can have useful chatty, open ended, discussion oriented questions. This gives me much better perspective on bad versus good questions. Thanks for enlightening me. | |
Oct 5, 2012 at 17:07 | comment | added | Ricket Mod | The first quoted section is written and editable by us, the moderators, on behalf of the community. The rest is Stack Exchange-wide, including the one from the second quote. We may choose to disallow game design questions, but we may not choose to allow chatty questions. Also the important thing here is not necessarily asking whether a question is chatty and open-ended in itself, but if the question diminishes the usefulness of our site. | |
Oct 5, 2012 at 16:10 | history | answered | SpartanDonut | CC BY-SA 3.0 |