Timeline for Is <modelling tool> discussion on topic?
Current License: CC BY-SA 3.0
6 events
when toggle format | what | by | license | comment | |
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Apr 13, 2017 at 12:18 | history | edited | CommunityBot |
replaced http://gamedev.stackexchange.com/ with https://gamedev.stackexchange.com/
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May 8, 2011 at 16:15 | comment | added | Tetrad Mod | I didn't vote to close the other question. | |
May 8, 2011 at 14:10 | comment | added | user744 | I would love to know why you think a question about how to model basic curves is off-topic but a question about how to program basic curves is on-topic. Certainly games contain curved movement; they also contain plenty of curved surfaces. In the grand scheme of things, someone asking about curves in Maya is far more likely to be working in game development than someone asking about programming basic curve motion, who could be doing anything from algebra homework to transportation networks. | |
May 8, 2011 at 1:42 | comment | added | Tetrad Mod | That being said, if you don't like questions feel free to flag them. The moderators do read all the flags. We just may decide not to do anything about it. I've thought we've been doing a pretty good job of shutting down the dupe "getting started" questions, though. | |
May 8, 2011 at 1:39 | comment | added | Tetrad Mod | I think you're being a little bit harsh with your examples of "programming questions better suited for SO" examples in the comment on that question. The curved movement question absolutely belongs here. It's not a question of programming but of logic of things that are commonly found in a video game. I do agree with a few of your other examples, and will probably migrate a few later. | |
May 7, 2011 at 19:32 | history | answered | user744 | CC BY-SA 3.0 |