Gregory Avery-Weir
I'm a game developer specializing in story-focused games. I made "The Majesty of Colors" and "How to Raise a Dragon." I'm co-founder of Future Proof Games.
We've released the dialogue-based pixel-horror satire Ossuary and are currently in alpha on the social cyberpunk puzzle game Exploit: Zero Day.
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Charlotte, NC
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Member for 10 years, 7 months
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Last seen May 21 '17 at 18:01
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Top network posts
- 58 Do the Tunnel Fighter UA fighting style and the Polearm Master feat combine to grant indefinite opportunity attacks?
- 50 Using reserved "disabled parking" with a disability people cannot see
- 44 How to create a dungeon based on a realistic tomb, but still enjoyable to explore?
- 39 Why don't players get extra xp for large encounters?
- 39 When should I use Mrs. or Ms. in emails?
- 39 Cursed items are being Identified too easily
- 36 How do I get my players to be more decisive and take the initiative?
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