Top network posts
- 13 Why smoothed meshes in 3D studio end up with the same number of vertices/triangles? How then can they be smoothed with the same geometry?
- 11 How do I efficiently check if a point is inside a rotated rectangle?
- 9 3D collision avoidance: finding the updated velocity vector (outside the "collision-velocities" cones)
- 5 Most efficient way to get the world position of the 8 vertexes of a Box Collider (C#)
- 5 Finding new position after collision with multiple colliders
- 5 Drawing circles at the background of a 3D scene and updating their size
- 5 Understanding why an ASM fsqrt implementation is faster than the standard sqrt function
- View more network posts →