Honeybunch
Game developer and open source enthusiast. I specialize in graphics programming. Currently working at Amazon on the Lumberyard game engine. I spend a lot of time working on Virtual Reality.
-
Seattle, WA, United States
-
Member for 5 years, 8 months
-
0 profile views
-
Last seen Nov 11 '15 at 20:18
Communities (5)
Top network posts
- 23 What is meant by "System Programming"?
- 16 Vulkan failing to clear depth
- 8 Can I create an Immutable Sampler in Vulkan without binding an image to that bind point?
- 6 Vulkan failing to clear depth
- 5 Organizing movement, collision detection, and collision resolution
- 5 Porting SDL OpenGL Game to Android and IOS
- 5 Do I need to use SteamWorks in my game to have it on steam?
- View more network posts →
Keeping a low profile.
This user hasn't posted yet.