IT student, game designer & developer, video gamer, drummer, real lifer.
Currently working on AR stuff (when I'm not busy studying for my finals).
Some of my work:
- AR Collaborative: a library for real-time multiplayer AR games in Unity (demo video)
- AR Tower Defence: a sample tower defence game with AR mechanics made with Unity (demo video)
- GL Cars: playing around with OpenGL and the Bullet physics engine
- Halo 2D Techdemo: a tiny, fan-made prototype that features a simple firefight mode, made with GameMaker: Studio (demo video)
Top network posts
- 19 Is UDP still better than TCP for data-heavy realtime games?
- 11 Train-like movement in a 2D game
- 8 FPS Crosshair, Should it be drawn on center of the screen or to the forward of bullet spawn point?
- 7 Authoritative Server Movement and Collision
- 7 How can I generate the smallest enclosing sphere from a mesh?
- 6 Using flex in c and regular expressions
- 5 How to get the closest "visible" object from my "player"?
- View more network posts →
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