MiJaGourlay
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About

Dr. Michael J. Gourlay works in the Microsoft Mixed Reality group (formerly Cognition, Analog) on augmented reality and virtual reality platforms such as HoloLens, Windows Holographic and Windows Mixed Reality. He previously worked as the general manager of AltspaceVR. Before that he led teams in the Environment Understanding group of Analog R&D, including the teams that created inside-out tracking, surface reconstruction (a.k.a. "Spatial Mapping") and computer vision-based calibration of environment and human sensors.

He previously worked at Electronic Arts (EA Sports) as the Software Architect for the Football Sports Business Unit, as a senior lead engineer on Madden NFL, on character physics and the procedural animation system used by EA, on Mixed Martial Arts (MMA), and as a lead programmer on NASCAR. He wrote the visual effects system used in EA games worldwide and patented algorithms for interactive, high-bandwidth online applications. He architected FranTk, the game engine behind Connected Career and Connected Franchise.

He developed curricula for and taught at Northeastern University and the University of Central Florida (UCF) Florida Interactive Entertainment Academy (FIEA), an interdisciplinary graduate program that teaches programmers, producers and artists how to make video games and training simulations.

He was a Subject Matter Expert for Studio B Productions, and wrote articles and code for Intel on parallelized computational fluid dynamics simulations for games and movies.

Prior to joining EA, he performed scientific research using computational fluid dynamics (CFD) and the world's largest massively parallel supercomputers. His research also included nonlinear dynamics in quantum mechanical systems, and atomic, molecular and optical physics, stealth, RADAR and massively parallel supercomputer design.

Michael received degrees in physics, philosophy and public policy from Georgia Tech and the University of Colorado at Boulder.

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