jmegaffin
Apparently, this user prefers to keep an air of mystery about them.
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Canada
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Member for 8 years, 10 months
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2 profile views
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Last seen Mar 13 '16 at 16:55
Communities (4)
Top network posts
- 28 How can I make backtracking interesting?
- 20 Returning vs. using a reference parameter
- 19 Partially observable game map — is A* appropriate?
- 16 Handling player logoff and logon in a persistent world without breaking immersion
- 15 How wise is this multithreading architecture?
- 13 How do multipass shaders work in OpenGL?
- 13 Forcing the order in which struct fields are dropped
- View more network posts →
Keeping a low profile.
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