Hot answers tagged

14 votes

Do we need a hats tag?

We certainly don't need a tag for hats. Although cosmetics-customization could do the trick, seeing the scope of the answers, it's not only used for that as it could be used as trophies and/or visual ...
  • 16k
13 votes
Accepted

Could we merge tags 'navigation-mesh' and 'navmesh'?

Even though navigation-mesh is more wordy and describe more exactly what it is, users will not be confused by the term navmesh as it's very commonly used. I suggest we make navigation-mesh a synonym ...
  • 16k
11 votes
Accepted

Now that c# is the only language supported by Unity, do we need to tag Unity questions with c#?

I'd follow this rule: If the question contains C# code, tag it C# If the question lacks code, but asks about scripting a feature in (a recent or unspecified version of) Unity, tag it C# If the ...
  • 124k
10 votes
Accepted

Do we really need the 'infinite' tag?

I think we should black list it as it can be applied to a lot of situations, which are not really connected. And I don't think anyone is an expert in 'infinite'.
  • 16k
10 votes
Accepted

Do we really need a "free" tag?

No, we don't need the free tag. In my opinion, this is a meta tag which does not inform at all about the topic of the question. You can't be an expert in free. The vast majority of the 24 ...
  • 16k
8 votes
Accepted

Synonymize [light] with [lighting]

In my opinion, these tags are pretty much identical, as one describes the act and the other the object. They cover the same concept and could easily be merged together.
  • 1,454
8 votes
Accepted

We've blacklisted [engine], should we do the same for the other similar tags?

I am of the opinion that these tags should be blacklisted. You would not be able to use the tags by themselves to adequately tag a question, unless the question was only specific to general context. ...
  • 5,203
8 votes

Entity/Component/System Tag Cleanup

I think we should merge these five tags down to just two: entity-component-system for questions about ECS architecture & approaches. merge entity-system into this. component-based for questions ...
  • 124k
8 votes
Accepted

Should we add a loot tag (or something similar)?

I think it's helpful. Presently it's covered inconsistently with an assortment of other tags. Loot based questions are asked often enough to warrant a specifier, but not so often that such a tag would ...
  • 10.2k
7 votes
Accepted

The tag 'forces' is quite specific, what should we do with it?

I suggest we make forces a tag synonym of physics because... ... the concept of forces being a subset of physics ... half of ...
  • 16k
6 votes
Accepted

Should we blacklist [experience]?

Yes, experience should be blacklisted. The name is not specific enough about how it should be used, and even if it were to be used for "experience points", it would be too specific and could be ...
  • 16k
6 votes
Accepted

Whither the Update tag?

I think update is not clear enough and should be deleted. However, while doing so, the questions tagged with update regarding the topic game update loop pattern could be tagged with game-loop instead,...
  • 16k
5 votes

Merge all the entity tags

In reference to Josh Petrie's comment, I think entity is silly. When referring to an entity in the context of an Entity-Component-System architecture, for instance, the role of the Entity is quite ...
  • 16k
5 votes

Is there a fundamental difference between "hacks" and "mods?"

There is a fundamental difference, but I would like to explore if the difference is considerable enough to warrant a separate tag. It is clear that very few of the questions tagged with hack are on ...
  • 5,203

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