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This is a community wiki post anyone can edit. Its purpose is to compile a list of Game Dev SE posts that would significantly benefit from MathJax/LaTeX markup, as part of the use-case argument for enabling MathJax here. We need a decent body of evidence that MathJax would be worthwhile. RPG.SE and CodeReview responded by gathering a list of posts that ...


12

Yes please Games are interactive, so questions about them are often about interactivity. Stack Snippets allow interactive demonstrations. Currently, when I write about something interactive (like splashy waves, brushable hair or mouse following), I tend to post a bunch of pictures (often GIFs of my cursor poking things), followed by the code I used to ...


12

Poof! You have Stack Snippets. Now get out there and do some awesome stuff with them! ;)


6

As you may be able to see, the link colors on Meta.GameDevelopment have been updated. They have been reverted to the standard Meta link colors. Update July 24, 2017 Chat and GD.SE link colors have been updated and will be updated once production builds out. Once production build, I'll update the post's status. Update July 26, 2017 Production has been ...


5

We're going ahead and enabling this, as you've shown plenty of examples of cases where it'd be useful. As requested, the inline delimiters will be changed to \$ ... \$, and the block-level delimiters are $$...$$ and [...] (which are the defaults, and can't be changed). Fixed posts broken by this: Unreal Engine 4.15 Error C++ | ERROR: UBT ERROR: Failed to ...


3

Yes, that shouldn't happen, and will be fixed next time we deploy.


3

That's because parallax-scrolling didn't exist before. It does now. And, parallaxscrolling has been merged into it, so anyone trying to use that non-dash-non-sense will be converted to the dash-tastic parallax-scrolling.


2

I found this Protection banner missing when I don't have enough rep to answer; closed and locked banners appear in wrong spot, so it seems it's not specific to this stack, but a sidewide problem. It seems the intended behaviour is to show protected at the bottom where the answerbox is to user that have not enough rep, and show it at the top to users who ...


2

Thanks for pointing this out; I fixed it. It now reads: If you have a question relating to ... and it is not about ...


2

Yes, we can! This question felt lonely without an answer.


2

I've fixed this on dev, the change will be on live after our next production build. I've made the links underlined if they appear inside of a code block(same for code block inside of a link as well)


2

This has been fixed and will go out in rev. 1340.


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I changed both the question scores and section headers to have a much lighter font color; the fix will be pushed out in the next few hours. Sorry for the delay on this.


1

We just did a major revamp of how badges are awarded behind the scenes to drastically reduce the load on SQL Server. It now takes advantage of some pre-compute work we're doing to track badge progress in the profile. However, I screwed up 2 queries, specifically the text names of the badges that prevent duplicate awarding. I was thinking to myself earlier &...


1

I'm pretty sure that this was fixed a few weeks ago; apologies for not seeing this report sooner. Unless you've seen more instances of this issue... and if so, please just keep it to yourself (kidding :)


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This is due to a temporary bad DNS issue; more details are available in the official answer here: https://meta.stackexchange.com/a/175163/167701


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I just went ahead and removed the generated/generation tags from most questions in lieu of procedural-generation. In the cases where prodecural generation didn't make sense I just removed the tag since it wasn't really descriptive enough.


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That old edits make questions come up in the reopen queue is by design. If a question has been edited after being closed, it is now eligible for reopening. In regards to questions showing up multiple times - this has been fixed.


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Well it wasn't working for me at first, but after I went to https://sstatic.net/ it gave me that Chrome warning just like in your picture, and after I clicked proceed, it started working for me. If you read the error it says it's a server problem. Just like with Self Signed SSL certificates, it is most likely an anti fishing protection. (Gone wrong in this ...


1

This will be fixed in the next deploy.


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