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This is a community wiki post anyone can edit. Its purpose is to compile a list of Game Dev SE posts that would significantly benefit from MathJax/LaTeX markup, as part of the use-case argument for enabling MathJax here. We need a decent body of evidence that MathJax would be worthwhile. RPG.SE and CodeReview responded by gathering a list of posts that ...


13

Yes please Games are interactive, so questions about them are often about interactivity. Stack Snippets allow interactive demonstrations. Currently, when I write about something interactive (like splashy waves, brushable hair or mouse following), I tend to post a bunch of pictures (often GIFs of my cursor poking things), followed by the code I used to ...


13

Poof! You have Stack Snippets. Now get out there and do some awesome stuff with them! ;)


9

After some further though I don't really see any reason we would not want these. Yes, you can make an argument that it will "encourage" code dumps, but we don't allow those, so the existing moderation venues should handle that just fine. If anything, perhaps the quality of code dump questions will improve slightly (since the snippet won't run if the code is ...


6

As you may be able to see, the link colors on Meta.GameDevelopment have been updated. They have been reverted to the standard Meta link colors. Update July 24, 2017 Chat and GD.SE link colors have been updated and will be updated once production builds out. Once production build, I'll update the post's status. Update July 26, 2017 Production has been ...


5

We're going ahead and enabling this, as you've shown plenty of examples of cases where it'd be useful. As requested, the inline delimiters will be changed to \$ ... \$, and the block-level delimiters are $$...$$ and [...] (which are the defaults, and can't be changed). Fixed posts broken by this: Unreal Engine 4.15 Error C++ | ERROR: UBT ERROR: Failed to ...


4

Yes, that shouldn't happen, and will be fixed next time we deploy.


4

That's because parallax-scrolling didn't exist before. It does now. And, parallaxscrolling has been merged into it, so anyone trying to use that non-dash-non-sense will be converted to the dash-tastic parallax-scrolling.


4

This is probably a server-side issue. On StackOverflow, code snippets in questions or answers have a special prettyprint class, eg. <pre class="lang-c prettyprint"> ... </pre> whereas on Gamedev the code snippets are served as <pre><code> ... </code></pre>.


3

I found this Protection banner missing when I don't have enough rep to answer; closed and locked banners appear in wrong spot, so it seems it's not specific to this stack, but a sidewide problem. It seems the intended behaviour is to show protected at the bottom where the answerbox is to user that have not enough rep, and show it at the top to users who ...


3

This has been fixed and will go out in rev. 1340.


3

I've fixed this on dev, the change will be on live after our next production build. I've made the links underlined if they appear inside of a code block(same for code block inside of a link as well)


2

Thanks for pointing this out; I fixed it. It now reads: If you have a question relating to ... and it is not about ...


2

I merged your accounts. In the future, feel free to just flag one of your posts for moderator attention. :)


2

Yes, we can! This question felt lonely without an answer.


2

I based it off bullet point #3 from the programmers faq https://softwareengineering.stackexchange.com/faq but I guess it got unwieldy. I just made them all separate points.


2

That was indeed just a styling issue. Fixed after the next build of the sites (here as well as on english.se and android.se, and the respective metas; all of these had the same issue). Thanks!


2

Thanks for reporting this. Basically, for obvious reasons when you go to that page we filter out any flags about you. No: those 7 weren't for you! However, there was a bug (to do with database nulls) which meant that this filter was also excluding posts by deleted users. However, the count in the page-header is much simpler and doesn't apply this check - ...


2

Code will now be styled by default - look here if you need to manually override a specific syntax.


2

Well it wasn't working for me at first, but after I went to https://sstatic.net/ it gave me that Chrome warning just like in your picture, and after I clicked proceed, it started working for me. If you read the error it says it's a server problem. Just like with Self Signed SSL certificates, it is most likely an anti fishing protection. (Gone wrong in this ...


2

I deleted the post from the community ads thread that I believe to be responsible for the ad appearing, so it should no longer appear.


2

The question you're asking about is protected, which means it cannot be answered by users who have less than 10 reputation on the site. The 100-point association bonus doesn't count, so as of right now you'd need to earn 9 reputation on the Game Development site Questions are generally protected when they become popular and as a result start to attract low-...


2

We just did a major revamp of how badges are awarded behind the scenes to drastically reduce the load on SQL Server. It now takes advantage of some pre-compute work we're doing to track badge progress in the profile. However, I screwed up 2 queries, specifically the text names of the badges that prevent duplicate awarding. I was thinking to myself ...


2

I changed both the question scores and section headers to have a much lighter font color; the fix will be pushed out in the next few hours. Sorry for the delay on this.


1

I'm pretty sure that this was fixed a few weeks ago; apologies for not seeing this report sooner. Unless you've seen more instances of this issue... and if so, please just keep it to yourself (kidding :)


1

That old edits make questions come up in the reopen queue is by design. If a question has been edited after being closed, it is now eligible for reopening. In regards to questions showing up multiple times - this has been fixed.


1

This is due to a temporary bad DNS issue; more details are available in the official answer here: https://meta.stackexchange.com/a/175163/167701


1

I just went ahead and removed the generated/generation tags from most questions in lieu of procedural-generation. In the cases where prodecural generation didn't make sense I just removed the tag since it wasn't really descriptive enough.


1

This will be fixed in the next deploy.


1

Looks like this was fixed rather a while ago, and there are currently no references to the old user preference tab in the source.


Only top voted, non community-wiki answers of a minimum length are eligible