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Modding varies too much I would argue no more than game development as a whole. There are lots of engines and paradigms to do things within the scope of making games, as well as different disciplines that also fall under our existing umbrella. Either way, I don't see how "too much variety" is a valid excuse. There are lots of other StackExchange sites ...


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My personal opinion on this matter: Game related utilities are functionally identical to mods: they allow people to make changes to their game or their individual game state to suit their playstyle better. there is not much difference between developing a mod that gives you more points to spend versus a savegame editor to just give you those points directly. ...


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