In the case that you haven't generated enough rep to post a comment (50) - but you have enough to speak in chat (20) - you can use the chatroom and ask someone else to post a comment for you.
My opinion is that Stack Overflow exists for those questions. Having redundant Q&A for the same questions doesn't seem helpful to me.
But I'd be willing to go along with the rest of the community if they decide we should allow them.
I don't think it matters what the content or circumstances around the question are. I cannot think of an example of a question along the lines of "Where is the code for X?" isn't an XY problem.
The following example scenario was provided as a counter argument to this:
"I may know how to implement an achievement for picking up a ...
It depends on how you interpret the term "hacking".
Questions about modding a game (i.e. to add to or modify features of an existing game to make it more fun or more challenging) are on-topic.
Questions about modifying a game in such a way that you gain an unfair advantage over other players (i.e. in an online/multiplayer game), then it's off-topic, as it'...
The problem here, touched on in Byte56's answer, is that there's a lot more to game development than just graphics programming. By explicitly accepting general graphics programming questions to the extent that they get equal billing in the site name, the whole topic becomes skewed and this site becomes more of a "graphics programming and this other stuff" ...
I think we already get those questions, and I don't recall seeing any of them closed because they weren't game development related. GDSE gets a lot of questions that are not specific to game development, and we are actually pretty lenient in our acceptance of these questions. We still accept them because there's nowhere else in the SE network that fits ...
This is most likely the 'Favorite Tag' feature in action. Similar to the main site:
Tags you have marked as favorite will show up with a yellow background. In the case of the iOS app, the theme is slightly different, so they show up with a blue tint.
General graphics programming questions that are not directly game development related are on-topic on this site. From the help page:
A good rule of thumb is to ask yourself... Would a professional game
developer give me a better/different/more specific answer to this
question than other programmers? If yes, then feel free to ask it here.
The above ...
A good clue is the first comment:
I'm not sure if I completely understand your question...
If other users have trouble understanding your question, they usually won't answer it. (Since you probably don't want answers from users who misunderstand the question)
It looks like your question outlines a viable approach to getting the behaviour you want. So ...
Getting your answers upvoted one of the fastest ways to increase your reputation (+10 rep per upvote).
I suggest you build nice, full-fledged answers around the input you want to share with the OP, as long as the answer actually answers the question.
Writing good answers will get you the rep you need in no time!
It depends. It might be here on GDSE, StackOverflow, Computer Graphics, or possibly others. The general rule I apply is which sort of expert would give the best answer to my problem. If the nature of the question is such that a game developer would give you a better answer, then GDSE is an appropriate place to ask. If it's more of a general programming ...
My personal opinion on this matter: Game related utilities are functionally identical to mods: they allow people to make changes to their game or their individual game state to suit their playstyle better. there is not much difference between developing a mod that gives you more points to spend versus a savegame editor to just give you those points directly.