10

Well, this is simply my opinion, and while I'm not exactly a high-scorer within SE in general, I am a user. I used to be a big user of gamedev.net, but left due to the new layout and I got sick of questions that were so localised that they might as well have had an address where to send the answer! In short it was pointless even viewing them; so, I gave up ...


10

My opinion is that Stack Overflow exists for those questions. Having redundant Q&A for the same questions doesn't seem helpful to me. But I'd be willing to go along with the rest of the community if they decide we should allow them.


10

Please don't. In the case that you haven't generated enough rep to post a comment (50) - but you have enough to speak in chat (20) - you can use the chatroom and ask someone else to post a comment for you.


8

Lots of votes on a question usually means that a lot of people can understand the problem set. Easy/"noob" questions generally fall into this realm, mainly because more people can comprehend and possibly want to see an answer to a question like "how can I make a quick game" rather than "how do I set up springs in cocos2d" (for example). If you look at ...


8

Stack Overflow is not a democracy. Stack Overflow, and the Stack Exchange network, was built on a series of guiding principles set down by its founders. Among those principles is a zero tolerance policy for crap. First among that is the belief that a question must justify itself. Yes, a crap question can yield good answers, but that is not sufficient reason ...


7

Absolutely not. I don't think it matters what the content or circumstances around the question are. I cannot think of an example of a question along the lines of "Where is the code for X?" isn't an XY problem. The following example scenario was provided as a counter argument to this: "I may know how to implement an achievement for picking up a ...


6

There have been so many of these sorts of questions already. The more that mods shy away from doing their duty -- which I think is clearly defined -- the more acceptable bad questions become. It's a bit like when you see one parent who wants the kids to have a good degree of discipline, while the other parent is letting them do exactly as the please. It just ...


6

StackExchange isn't a community; See the About page. We have a duty to close questions which do not meet the guidelines laid out in our FAQ. It's important. StackExchange is a system specifically designed to collect and archive expert knowledge forever, and to make that expert knowledge easily and freely accessible via internet search engines. By ...


6

I think the FAQ is either contradicting itself or it needs clarification.: Game Development - Stack Exchange is for professional and amateur video/computer game developers. If you have a question relating to ... game design (level design, gameplay, mechanics, etc) asset pipelines (creation, storage, editing, etc) game-specific programming ...


5

If you think it should be closed, flag it ("It doesn't belong here" is the flag option you want, followed by the reasoning). For those with enough points to cast close votes directly, just do that. There's usually no need to ask for consensus on closing a particular question in meta, except when there's a question about (or disagreement with) broader ...


5

I created a question for this. How do I create a weighted collection and then pick a random element from it? It probably has room for improvement, so please make edits as you see fit.


4

We moderators do our best to minimize inconsistencies, but the spectrum is full of shades of gray. Pointing out another question that is just as bad as yours doesn't really help defend your question, as much as it just uncovers a question that might have slipped under the radar. Which then complicates the matter further, because we have to decide if it's ...


4

In some cases it's hard to tell if somebody is bringing up a game/article/whatever because they're curious about it, or if they're astroturfing. Either way, editing down questions so they're more to the point and succinct is usually a good move.


4

You're not seeing it, but there are five answers that have been deleted. I don't know if the protection was automatic or not, but that's likely the reason. The protection was automatic after three new users had their "answers" deleted from the page. It's a very popular question among new developers and new users to the site. Questions like that will often ...


4

It depends on how you interpret the term "hacking". Questions about modding a game (i.e. to add to or modify features of an existing game to make it more fun or more challenging) are on-topic. Questions about modifying a game in such a way that you gain an unfair advantage over other players (i.e. in an online/multiplayer game), then it's off-topic, as it'...


3

The problem here, touched on in Byte56's answer, is that there's a lot more to game development than just graphics programming. By explicitly accepting general graphics programming questions to the extent that they get equal billing in the site name, the whole topic becomes skewed and this site becomes more of a "graphics programming and this other stuff" ...


3

I think we already get those questions, and I don't recall seeing any of them closed because they weren't game development related. GDSE gets a lot of questions that are not specific to game development, and we are actually pretty lenient in our acceptance of these questions. We still accept them because there's nowhere else in the SE network that fits ...


3

Then I saw this question: ' Are questions about the game industry welcome here? 'and thought it was not a terrible question if for some reason that figure was needed. There are ways to scan the web and get a rough guesstimate of how many game companies and game creators exist. Speaking only for myself, I'm not here to invent trivia. Even if "...


2

Here's my take on them: How do you prevent inflation in a virtual economy? Needs improvement. Why? Because of nebulous phrasing like, "your typical MMORPG". What "typical MMORPG" are you talking about? Who decides what a "typical MMORPG" is? Is that some code-language for "WoW-like"? The question as stated is too broad to really deal with. It needs to be ...


2

I disagree with Byte 56 here as well. Almost half of questions is like this, 2 more examples: MMORPG game balancing How to discourage micromanagement in strategy games? Nearly another half are specific questions, that sometimes are moved to SO as being more of a programming than game mechanics (sic!) issue. Here's what's written in Area51 FAQ: Don't worry ...


2

We can, but we risk being jerks. Moderation is very harsh here IMO and not always on topic with what the actual community wants. Let a question sit for a day and see how the community at large reacts to it. THEN moderate it as you think this is reflected. This may be a noob question to a mod, but maybe to others it's a very valid one. Communities ...


2

This is most likely the 'Favorite Tag' feature in action. Similar to the main site: Tags you have marked as favorite will show up with a yellow background. In the case of the iOS app, the theme is slightly different, so they show up with a blue tint.


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