11

The case for legal questions being off-topic They fail the "would a game developer give me a better answer?" test. Game developers are not legal professionals and are absolutely not qualified to answer legal questions. At the time the previous consensus was formed, Law SE did not exist. Law SE does exist now and deals with legal aspects of software ...


10

My opinion is that Stack Overflow exists for those questions. Having redundant Q&A for the same questions doesn't seem helpful to me. But I'd be willing to go along with the rest of the community if they decide we should allow them.


9

My take on it is a question is this question is really about games based on real physical systems. But it's not. Ignoring whether MechWarrior constitutes a "real physical system", your question has nothing to do with MechWarrior 2. What you want to know is whether MW2's behavior is consistent with reality. You know what MW2 does, so the only question ...


8

That first question getting close votes is particularly annoying, because if the asker had not said that they weren't working on a game, I don't think it would have attracted any close votes at all. I think that, with the recent drop in question quality (not that those questions are amazing), we shouldn't be tossing out perfectly good questions about DirectX ...


7

We have a chatroom for that. In addition, some other large game development sites do welcome open-ended discussion: /r/gamedev TigSource forums GameDev.net Indie DB forums You could also ask local game developers at a meetup.


6

I think these questions are tricky and should be handled on a case-by-case basis, but should be closed more often than remain open. First of all, because the answer can very easily be "No", which doesn't make for a very good answer. Or they can be "No, but you could try...", which can easily get into a back and forth about how you might tweak technology Y ...


6

I don't think they're the best fit for our format here. I don't know if I'd call them off-topic, but there's a number of awkward aspects: In my experience, most of these questions I've seen are answerable by looking at the technology's website/documentation, or searching for similar features in tutorials/games built with that tech. So I often downvote for ...


5

As I left some of the comments, I'll post an answer. I believe it's off topic because it's backwards from what one would expect a game development question to be about. What the question asks: How an in game item may actually relate to a possible real world item. I would expect the question to ask: How to simulate an actual real world item in game. My ...


5

I'm sympathetic to this issue. Often I'm in need of a good list of all the excellent resources on a topic. Sometimes that sort of question sneaks through the review process and, due to some quality answers, they inevitably end up getting bookmarked and become top voted questions. Some examples: How do I get started making Android games? (64 votes) 2D ...


5

The comment from @Gnemlock reflects my opinion too: We do not close questions because they are better suited, elsewhere. We close questions because they are not suited, here. As is, we do accept questions regarding 3D; especially those regarding 3D in context of game development. Keep in mind that a professional game developer is quite vague. An artist ...


5

It seems very broad... Broad questions get closed since there's no concrete answer. You could try asking in the chatroom.


5

Generally we close requests for resources, including: links to external websites or tutorials book / course recommendations asset sources as off-topic, usually using the "too broad" reason. These questions tend to attract open-ended lists of answers, where no one necessarily ranks as "correct," and the answers age poorly as links rot and old resources go ...


5

Generally I'd avoid a question that asks "would this work?" because they all have one answer: Try it and find out! You're in a much better position to evaluate whether a particular solution fits your needs than strangers on the Internet who know no more than a few sentences about your game, your development team, your tech ecosystem, your constraints, etc. ...


4

You can ask about it in chat.


4

Some questions, no matter how they're asked, will never fit into the stack exchange format. A question like "What skills do I need for X?" or "What should I learn to do X?" or "What should I know before making something like X?" are just too opinion based. There's no correct answer to those questions. Only you can decide what your requirements are and how ...


4

Found it. Searching a technology is on-topic on Software Recommendations. Making sure the appropriate purpose is stated (in this case: game development), and appropriate constraints are stated as well.


4

Questions asking us for a download source shpuld be considered off-topic, but on a case-by-case analysis, they may still be fairly salveageable. Regardless of policy, I see some issues with these sort of questions. The user is asking for a web link If we assume the download is accessible, it seems to me like good answers would follow the following format: ...


3

Fundamentally, these questions are not good QA site questions for the same reason shopping questions aren't allowed on SuperUser. http://blog.stackoverflow.com/2010/11/qa-is-hard-lets-go-shopping/ [T]echnology moves so rapidly that the best shopping recommendations will be utterly obsolete within a year! What’s the point of a bunch of labor intensive ...


3

I saw the question through the review system and voted to keep the question open. This rejected your flag. A few hours later another moderator migrated the question to Stackoverflow. The question was closed as a migration. Later, the migration was rejected, making the question set to closed as off topic here. So your flag was rejected before the attempted ...


3

I believe the question you may be trying to ask is on topic. However, the way you have worded your question, and what you have chosen to include [or rather, exclude] makes it iffy. I would offer the following advice: The majority of people using GDSE are engineers and developers who are, often times, logical to a fault (myself included). The words you ...


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