The case for legal questions being off-topic
They fail the "would a game developer give me a better answer?" test.
Game developers are not legal professionals and are absolutely not qualified to answer legal questions.
At the time the previous consensus was formed, Law SE did not exist.
Law SE does exist now and deals with legal aspects of software ...
My opinion is that Stack Overflow exists for those questions. Having redundant Q&A for the same questions doesn't seem helpful to me.
But I'd be willing to go along with the rest of the community if they decide we should allow them.
That first question getting close votes is particularly annoying, because if the asker had not said that they weren't working on a game, I don't think it would have attracted any close votes at all.
I think that, with the recent drop in question quality (not that those questions are amazing), we shouldn't be tossing out perfectly good questions about DirectX ...
We have a chatroom for that.
In addition, some other large game development sites do welcome open-ended discussion:
Indie DB forums
You could also ask local game developers at a meetup.
I think these questions are tricky and should be handled on a case-by-case basis, but should be closed more often than remain open.
First of all, because the answer can very easily be "No", which doesn't make for a very good answer. Or they can be "No, but you could try...", which can easily get into a back and forth about how you might tweak technology Y ...
I don't think they're the best fit for our format here. I don't know if I'd call them off-topic, but there's a number of awkward aspects:
In my experience, most of these questions I've seen are answerable by looking at the technology's website/documentation, or searching for similar features in tutorials/games built with that tech. So I often downvote for ...
The comment from @Gnemlock reflects my opinion too:
We do not close questions because they are better suited, elsewhere. We close questions because they are not suited, here. As is, we do accept questions regarding 3D; especially those regarding 3D in context of game development.
Keep in mind that a professional game developer is quite vague. An artist ...
Generally we close requests for resources, including:
links to external websites or tutorials
book / course recommendations
as off-topic, usually using the "too broad" reason.
These questions tend to attract open-ended lists of answers, where no one necessarily ranks as "correct," and the answers age poorly as links rot and old resources go ...
Generally I'd avoid a question that asks "would this work?" because they all have one answer:
Try it and find out!
You're in a much better position to evaluate whether a particular solution fits your needs than strangers on the Internet who know no more than a few sentences about your game, your development team, your tech ecosystem, your constraints, etc.
Some questions, no matter how they're asked, will never fit into the stack exchange format. A question like "What skills do I need for X?" or "What should I learn to do X?" or "What should I know before making something like X?" are just too opinion based. There's no correct answer to those questions.
Only you can decide what your requirements are and how ...
Searching a technology is on-topic on Software Recommendations. Making sure the appropriate purpose is stated (in this case: game development), and appropriate constraints are stated as well.
Questions asking us for a download source shpuld be considered off-topic, but on a case-by-case analysis, they may still be fairly salveageable.
Regardless of policy, I see some issues with these sort of questions.
The user is asking for a web link
If we assume the download is accessible, it seems to me like good answers would follow the following format:
I saw the question through the review system and voted to keep the question open. This rejected your flag. A few hours later another moderator migrated the question to Stackoverflow. The question was closed as a migration. Later, the migration was rejected, making the question set to closed as off topic here.
So your flag was rejected before the attempted ...
Fundamentally, these questions are not good QA site questions for the same reason shopping questions aren't allowed on SuperUser.
[T]echnology moves so rapidly that the best shopping recommendations will be utterly obsolete within a year! What’s the point of a bunch of labor intensive ...
These questions are always just masked forms of "I don't know how to make a game. Where do I start?" Because if the user did know how to make a game, he or she would know what specific questions to ask about the particular kind of game he or she wants to make. (i.e, "How do you implement X kind of collision checking?" "How do you implement X kind of AI?" or ...
The stackexchange network isn't your standard forum where people just post a topic and get replies. This is a question and answer network, where people post questions about problems and other people post answers. It's not an "anything gamedev goes" type of place. The goal is creating a searchable resource to provide solutions to problems that many game ...