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This is a community wiki post anyone can edit. Its purpose is to compile a list of Game Dev SE posts that would significantly benefit from MathJax/LaTeX markup, as part of the use-case argument for enabling MathJax here. We need a decent body of evidence that MathJax would be worthwhile. RPG.SE and CodeReview responded by gathering a list of posts that ...


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We're going ahead and enabling this, as you've shown plenty of examples of cases where it'd be useful. As requested, the inline delimiters will be changed to \$ ... \$, and the block-level delimiters are $$...$$ and [...] (which are the defaults, and can't be changed). Fixed posts broken by this: Unreal Engine 4.15 Error C++ | ERROR: UBT ERROR: Failed to ...


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Boolean Algebra and Logic Quantifiers. use \forall and \exists: \$ \forall\ and \ \exists\ \$ Operators. use \neg, \land and \lor: \$ \neg, \land\ and \lor\ \$


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Basic MathJax and Mathematics Displaying a formula For inline formulas, use \$ ... \$. For display-mode formulas (i.e. multiline, centered formulas which take up their own paragraph), use $$ ... $$. Various symbols will be displaye differently in inline vs multiline mode. For example, the equation \sum_{i=0}^n i^2 = \frac{(n^2+n)(2n+1)}{6} renders in ...


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Vectors and Matrices Basic symbols \vec puts an arrow over the next symbol: \$\vec a\$. For larger groups, use \overrightarrow: \$\overrightarrow{abc}\$ \overleftrightarrow and \overleftarrow are also available: \$ \overleftrightarrow{abc}\$ and \$\overleftarrow{abc}\$ \vert and \Vert display single and double vertical bars: \$\vert a \vert\$ or \$\Vert a \...


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