# Tag Info

29

This is a community wiki post anyone can edit. Its purpose is to compile a list of Game Dev SE posts that would significantly benefit from MathJax/LaTeX markup, as part of the use-case argument for enabling MathJax here. We need a decent body of evidence that MathJax would be worthwhile. RPG.SE and CodeReview responded by gathering a list of posts that ...

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We're going ahead and enabling this, as you've shown plenty of examples of cases where it'd be useful. As requested, the inline delimiters will be changed to $...$, and the block-level delimiters are $$...$$ and [...] (which are the defaults, and can't be changed). Fixed posts broken by this: Unreal Engine 4.15 Error C++ | ERROR: UBT ERROR: Failed to ...

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Boolean Algebra and Logic Quantifiers. use \forall and \exists: $\forall\ and \ \exists\$ Operators. use \neg, \land and \lor: $\neg, \land\ and \lor\$

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Basic MathJax and Mathematics Displaying a formula For inline formulas, use $...$. For display-mode formulas (i.e. multiline, centered formulas which take up their own paragraph), use $$...$$. Various symbols will be displaye differently in inline vs multiline mode. For example, the equation \sum_{i=0}^n i^2 = \frac{(n^2+n)(2n+1)}{6} renders in ...

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Vectors and Matrices Basic symbols \vec puts an arrow over the next symbol: $\vec a$. For larger groups, use \overrightarrow: $\overrightarrow{abc}$ \overleftrightarrow and \overleftarrow are also available: $\overleftrightarrow{abc}$ and $\overleftarrow{abc}$ \vert and \Vert display single and double vertical bars: $\vert a \vert$ or \\$\Vert a \...

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