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This is a community wiki post anyone can edit. Its purpose is to compile a list of Game Dev SE posts that would significantly benefit from MathJax/LaTeX markup, as part of the use-case argument for enabling MathJax here. We need a decent body of evidence that MathJax would be worthwhile. RPG.SE and CodeReview responded by gathering a list of posts that ...


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Yes please Games are interactive, so questions about them are often about interactivity. Stack Snippets allow interactive demonstrations. Currently, when I write about something interactive (like splashy waves, brushable hair or mouse following), I tend to post a bunch of pictures (often GIFs of my cursor poking things), followed by the code I used to ...


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Poof! You have Stack Snippets. Now get out there and do some awesome stuff with them! ;)


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I've build a simple userstyle to use cause I was annoyed by it: div.message a { color: #d1802a; } https://userstyles.org/styles/103649/make-links-identifiable (One that also does the stars, and every other link in the star list because as far as I can tell there's no other way of telling:) div.message a, #starred-posts a { color: #d1802a; }


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Embedded videos are essentially pretty-looking links, susceptible to undesirable link rot. Stack Exchange sites protect images from link rot when uploaded using the Add Image button (or Ctrl+g): a separate copy is uploaded to http://i.stack.imgur.com/ in partnership with imgur. This is currently not possible for videos, likely because they tend to be huge ...


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"Which engine do I use?" questions are just too broad. There are too many confounding factors in determining which to use. Cost Asker's skill with relevant languages Suitability to team size Which version control is supported (and how well) What kinds of assets will be needed, and how well does it manage those The chat room is a GREAT place to ask these ...


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In an ideal SE, only those with a certain number of points in a given tag should be able to nominate questions using that tag, for closure, as it seems that some pretty good questions with pretty good and clear answers can get closed if the closers' assumption is that they're not answerable. Ignoring the systematic issues this sort of idea would bring to SE,...


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I think essentially what you're suggesting is to create an answer for "How to get started". The reason that question is off topic here is because there is no correct answer. I think attempting to answer it with a single link is a bad idea. I agree that Amit does some wonderful work, his tutorials are great. However, it's impossible for someone to cover all ...


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Origins & explanations of the logo and other site design tidbits can be found here: Design for Game Development Site


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The Reversal badge is to give someone an incentive to answer a good question that got downvoted because others misunderstood it, or disagreed with the whole premise. Discussion on SO about this: https://meta.stackoverflow.com/questions/277576/get-rid-of-the-reversal-badge


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This sounds great in theory, but it also assumes that users are going to do some research, even if direct links to possibly useful information are provided for them and they don't have to look it up themselves, they still have to read the content. Truth of the matter is we already do that for them: This obviously isn't an answer to the problem as a whole ...


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If the problem is reasonably scoped (and truly needs a video to explain it), then that video ought to be extremely short. And space is a concern, so give it high compression and no sound. Make a gif! It sure helps make this question more answerable. Of course, the best gif in the world won't save an otherwise broken question. "WHAT'S WRONG WITH MY ...


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We're going ahead and enabling this, as you've shown plenty of examples of cases where it'd be useful. As requested, the inline delimiters will be changed to \$ ... \$, and the block-level delimiters are $$...$$ and [...] (which are the defaults, and can't be changed). Fixed posts broken by this: Unreal Engine 4.15 Error C++ | ERROR: UBT ERROR: Failed to ...


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Because nobody needed one. Tags only exist when there is a question tagged with them, deleting a tag is simply untagging it from all questions. If you have a question about cocossharp for the site and can't tag questions just ask for it to be tagged (in a comment or in chat, or here if necessary) and someone with sufficient rep can edit it in.


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"Reverse-engineering" would be a meta tag; it's not talking about the question content, but about the method which is desired to be used to arrive at an answer. Stack Overflow has a policy about meta tags: "From this point on, meta-tagging is explicitly discouraged." If the tag can’t work as the only tag on a question, it’s probably a meta-tag. Every ...


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You can create new tags if you have enough reputation. I don't think you have to ask anybody for permission to do that.


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We currently have unity, and unity5 as tags to differentiate general unity questions from questions about specific features to that unity version. That's not exactly the case. Taking a look at the page for unity tag synonyms, you'll see unity5. This means that unity and unity5 represent the same thing, with the "front face" being unity. It's been ...


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In addition to the answer that directly addresses the question I would like to add that on Stack Exchange it is actually ideal if a question is put on hold as quickly as possible. This gives the OP and the community the opportunity to address any issues with the content or handle discussions of on-topicness before reopening the question. On Stack Exchange ...


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These kinds of mass editing events are rare. There isn't a way for us to edit these questions without rising to the top of the active list. If you're interested in seeing the newest questions, I suggest you sort your question list by "Newest" instead of "Active": This is how I typically view the main page, so I can address the newest questions. The "...


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That's because parallax-scrolling didn't exist before. It does now. And, parallaxscrolling has been merged into it, so anyone trying to use that non-dash-non-sense will be converted to the dash-tastic parallax-scrolling.


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This is a problem that obviously isn't going to go away. As Josh said, people don't read dialog boxes (IME they don't even read "readme"s) so no matter how this information is conveyed during the sign-up process, it's just not going to work. Maybe it's the case that we're taking the wrong tack here. Closing these questions as off-topic is frustrating for ...


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We have successfully tested the method I described in my comments. The steps are: Ask the new user to create an account for http://chat.stackexchange.com/ Create a new chat room for the issue you want to talk with the new user about Add the user to the Explicit Write Access list (see image below). Give the user a link to the chat room to join in and talk ...


Only top voted, non community-wiki answers of a minimum length are eligible