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This is a community wiki post anyone can edit. Its purpose is to compile a list of Game Dev SE posts that would significantly benefit from MathJax/LaTeX markup, as part of the use-case argument for enabling MathJax here. We need a decent body of evidence that MathJax would be worthwhile. RPG.SE and CodeReview responded by gathering a list of posts that ...


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Poof! You have Stack Snippets. Now get out there and do some awesome stuff with them! ;)


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Yes please Games are interactive, so questions about them are often about interactivity. Stack Snippets allow interactive demonstrations. Currently, when I write about something interactive (like splashy waves, brushable hair or mouse following), I tend to post a bunch of pictures (often GIFs of my cursor poking things), followed by the code I used to ...


8

"Which engine do I use?" questions are just too broad. There are too many confounding factors in determining which to use. Cost Asker's skill with relevant languages Suitability to team size Which version control is supported (and how well) What kinds of assets will be needed, and how well does it manage those The chat room is a GREAT place to ask these ...


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I've build a simple userstyle to use cause I was annoyed by it: div.message a { color: #d1802a; } https://userstyles.org/styles/103649/make-links-identifiable (One that also does the stars, and every other link in the star list because as far as I can tell there's no other way of telling:) div.message a, #starred-posts a { color: #d1802a; }


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In an ideal SE, only those with a certain number of points in a given tag should be able to nominate questions using that tag, for closure, as it seems that some pretty good questions with pretty good and clear answers can get closed if the closers' assumption is that they're not answerable. Ignoring the systematic issues this sort of idea would bring to SE,...


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Origins & explanations of the logo and other site design tidbits can be found here: Design for Game Development Site


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I think essentially what you're suggesting is to create an answer for "How to get started". The reason that question is off topic here is because there is no correct answer. I think attempting to answer it with a single link is a bad idea. I agree that Amit does some wonderful work, his tutorials are great. However, it's impossible for someone to cover all ...


6

Because nobody needed one. Tags only exist when there is a question tagged with them, deleting a tag is simply untagging it from all questions. If you have a question about cocossharp for the site and can't tag questions just ask for it to be tagged (in a comment or in chat, or here if necessary) and someone with sufficient rep can edit it in.


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The Reversal badge is to give someone an incentive to answer a good question that got downvoted because others misunderstood it, or disagreed with the whole premise. Discussion on SO about this: https://meta.stackoverflow.com/questions/277576/get-rid-of-the-reversal-badge


5

This sounds great in theory, but it also assumes that users are going to do some research, even if direct links to possibly useful information are provided for them and they don't have to look it up themselves, they still have to read the content. Truth of the matter is we already do that for them: This obviously isn't an answer to the problem as a whole ...


5

We're going ahead and enabling this, as you've shown plenty of examples of cases where it'd be useful. As requested, the inline delimiters will be changed to \$ ... \$, and the block-level delimiters are $$...$$ and [...] (which are the defaults, and can't be changed). Fixed posts broken by this: Unreal Engine 4.15 Error C++ | ERROR: UBT ERROR: Failed to ...


4

We currently have unity, and unity5 as tags to differentiate general unity questions from questions about specific features to that unity version. That's not exactly the case. Taking a look at the page for unity tag synonyms, you'll see unity5. This means that unity and unity5 represent the same thing, with the "front face" being unity. It's been ...


4

In addition to the answer that directly addresses the question I would like to add that on Stack Exchange it is actually ideal if a question is put on hold as quickly as possible. This gives the OP and the community the opportunity to address any issues with the content or handle discussions of on-topicness before reopening the question. On Stack Exchange ...


3

I know this is a rather old question, but nothing appears to have been done about it yet. I would argue that they should both be synonyms of graphic-effects, glow and bloom seem a bit too 'low-level' to be useful in their own right. Also 15 questions is a pretty low number to be a reasonable categorization. I would expect someone who was interested/...


3

This is a problem that obviously isn't going to go away. As Josh said, people don't read dialog boxes (IME they don't even read "readme"s) so no matter how this information is conveyed during the sign-up process, it's just not going to work. Maybe it's the case that we're taking the wrong tack here. Closing these questions as off-topic is frustrating for ...


3

That's because parallax-scrolling didn't exist before. It does now. And, parallaxscrolling has been merged into it, so anyone trying to use that non-dash-non-sense will be converted to the dash-tastic parallax-scrolling.


3

We have successfully tested the method I described in my comments. The steps are: Ask the new user to create an account for http://chat.stackexchange.com/ Create a new chat room for the issue you want to talk with the new user about Add the user to the Explicit Write Access list (see image below). Give the user a link to the chat room to join in and talk ...


3

These kinds of mass editing events are rare. There isn't a way for us to edit these questions without rising to the top of the active list. If you're interested in seeing the newest questions, I suggest you sort your question list by "Newest" instead of "Active": This is how I typically view the main page, so I can address the newest questions. The "...


3

There's a gray-area allowance (from my personal opinion and observation of others on this site) if the problem is a common problem or common mistake in game dev contexts even if not quite game development specific. Otherwise the question needs to be specific to game development. Example: My path finding is taking too long, here's my code sometimes ...


3

First off, this meta post discussing 'debug my code' criteria covers why these types of questions are frequently considered off-topic &/or of low value. Basically, this is the system doing what it was meant to do. While there is almost certainly value to you in having your code debugged, the value to others is not very high relative to the other sorts of ...


3

Not likely. Game Dev Stack Exchange gets operated and maintained by Stack Overflow, Inc. That's the company maintaining Stack Overflow plus a couple of hundred other sites. GDSE's mission is as a Q&A site and knowledge repository. Adding a game to the site is neat, but doesn't further that goal, and Stack Overflow, Inc's developers are fairly busy as-...


Only top voted, non community-wiki answers of a minimum length are eligible