10

Well, this is simply my opinion, and while I'm not exactly a high-scorer within SE in general, I am a user. I used to be a big user of gamedev.net, but left due to the new layout and I got sick of questions that were so localised that they might as well have had an address where to send the answer! In short it was pointless even viewing them; so, I gave up ...


8

Lots of votes on a question usually means that a lot of people can understand the problem set. Easy/"noob" questions generally fall into this realm, mainly because more people can comprehend and possibly want to see an answer to a question like "how can I make a quick game" rather than "how do I set up springs in cocos2d" (for example). If you look at ...


8

Stack Overflow is not a democracy. Stack Overflow, and the Stack Exchange network, was built on a series of guiding principles set down by its founders. Among those principles is a zero tolerance policy for crap. First among that is the belief that a question must justify itself. Yes, a crap question can yield good answers, but that is not sufficient reason ...


6

There have been so many of these sorts of questions already. The more that mods shy away from doing their duty -- which I think is clearly defined -- the more acceptable bad questions become. It's a bit like when you see one parent who wants the kids to have a good degree of discipline, while the other parent is letting them do exactly as the please. It just ...


6

StackExchange isn't a community; See the About page. We have a duty to close questions which do not meet the guidelines laid out in our FAQ. It's important. StackExchange is a system specifically designed to collect and archive expert knowledge forever, and to make that expert knowledge easily and freely accessible via internet search engines. By ...


6

I think the FAQ is either contradicting itself or it needs clarification.: Game Development - Stack Exchange is for professional and amateur video/computer game developers. If you have a question relating to ... game design (level design, gameplay, mechanics, etc) asset pipelines (creation, storage, editing, etc) game-specific programming ...


4

We moderators do our best to minimize inconsistencies, but the spectrum is full of shades of gray. Pointing out another question that is just as bad as yours doesn't really help defend your question, as much as it just uncovers a question that might have slipped under the radar. Which then complicates the matter further, because we have to decide if it's ...


2

Here's my take on them: How do you prevent inflation in a virtual economy? Needs improvement. Why? Because of nebulous phrasing like, "your typical MMORPG". What "typical MMORPG" are you talking about? Who decides what a "typical MMORPG" is? Is that some code-language for "WoW-like"? The question as stated is too broad to really deal with. It needs to be ...


2

We can, but we risk being jerks. Moderation is very harsh here IMO and not always on topic with what the actual community wants. Let a question sit for a day and see how the community at large reacts to it. THEN moderate it as you think this is reflected. This may be a noob question to a mod, but maybe to others it's a very valid one. Communities ...


2

I disagree with Byte 56 here as well. Almost half of questions is like this, 2 more examples: MMORPG game balancing How to discourage micromanagement in strategy games? Nearly another half are specific questions, that sometimes are moved to SO as being more of a programming than game mechanics (sic!) issue. Here's what's written in Area51 FAQ: Don't worry ...


2

Thanks for pointing this out; I fixed it. It now reads: If you have a question relating to ... and it is not about ...


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