15

Thank you to all the people who found my content helpful enough to shower me with imaginary internet points. I hope you are all able to learn as much from me as I am able to learn myself by answering your questions. Also thanks to everyone who corrected me whenever I wrote nonsense. I always enjoy learning new tricks or getting my misconceptions corrected. ...


12

Officially off-topic, refer them to BSE in my opinion.


11

Sour comments are gone (mostly). (good) I don't know what caused this exactly, but the amount of hate and sarcasm I see in comments has drastically decreased over the last years. (As a mod,) I rarely have to handle flags about rude stuff going on. Keep on spreading the joy and the help folks ❤


10

Awww, thank you! I hope I've been useful to you! Answer with some of your favorite things he's done Definitely this: It's all just been downhill from there. 😂


10

We're slowly becoming a Unity Stack Exchange. (bad) Data shows that the proportion of questions tagged with unity is increasing year after year. In fact, in 2019, half of the questions that were asked were tagged with unity. Last year, 53% of the questions posted were tagged with unity. This trend suggests that Unity appears to be accessible and a nice tool ...


9

Strong response to fix codeplex links I feel like the community stepped up to deal with the codeplex problem. There's still some work to be done, but initially I recall there being well over 300 links waiting to rot out. Furthermore, it's increasingly difficult to find salvageable entries in the problem list. It was also encouraging to see some new avatars ...


8

Here's a little toy I built in a weekend for TOJam this year. The theme was "Together, but Apart" so I wanted to play with mechanics of combining and separating things, which quickly turned into an excuse to play with goopy metaball shaders. I had this mental image of blobs of liquid that look like glass orbs somehow containing sky, leading to: The ...


7

My game is Knights Province - it is an RTS set in middle ages. Think "Settlers 4" or "Stronghold" or "Knights and Merchants". Previous stable Alpha 11.3 is available at game's website. Newer builds and discussion are on Discord. Recently I've been working towards releasing a new big Alpha version. Each new Alpha has several big ...


7

This is a personal opinion, and I did not discuss an answer to this question with the other mods. Yes, I think it would be an interesting exercise.


7

Are you considering running in the election? If so, is there something holding you back; if not, why not? Since you ask: I considered it. I nominated myself for the 2013 election, and I'm right now wearing the T-shirt I got for trying. The logo is so faded I can barely see it, but it means a lot to me. I am apparently still №1 close and reopen reviewer ...


6

This is the "inverse" of question 2 proposed in the Question text: How would you handle a situation where another mod did not close/delete/etc a question that you feel should have been, and they answered it too?


6

Concerns about community participation & the 2021 moderator election I'm a little concerned that our most recent moderation election might indicate a decline in community participation. It took longer to get a sufficient number of candidates & the ballot count declined. Some data: 2013 : 247 ballots for 9 candidates 2017 : 329 ballots for 5 ...


5

I'm posting another answer to not mess up with the votes of the "yes" answer because this one here is more like a comment than anything else. This is a personal opinion, and I did not discuss an answer to this question with the other mods. A few things to note (emphasis mine): We, the elected moderators, wanted to take a minute to check in and ...


5

It's hard to find high-level questions I enjoy algorithms, problem solving, and general game techniques that are applicable to a great many platforms and situations. GDSE seems to be predominantly “how do I get this very specific code to work” nowadays—questions which have little broad application, and are about implementation and not general principles—...


5

Some too-young-to-use-the-site users come and ask questions here. Some very new developers come and ask questions here. Those too-young users are not allowed to use the site and should be reported (with their account deleted by the CMs), and very new developers ask off-topic questions that need to be closed. They're often desperate and need help. How do you ...


5

I considered running and concluded being a mod would change my participation in ways I do not want.


4

I remember when DMGregory and I had an interesting conversation about aliens and what creatures can get into cars (we are in yellow): But, I would say I was right, because if my dog can get into my car (I don't know how) then I'm pretty certain an alien could too.


4

I would have approved the edit had I found it in edit review queue. And I would have made similar edits if I came across the question in the new posts review queue. You applied your best sense of judgement; I don't see that as over stepping. And the risk in this case is low - if you had erred, your changes could have been rolled back. I agree that the use of ...


4

Glancing at the question list, it seems to me like it is a meta tag. The only usefulness I'd see would be about its usage on questions about "Microsoft Surface" (the device) because we have questions about ipad and such, but, thanks to DMGregory who spotted it, we only have about one question asking about this. Tags that are attached to only one ...


4

New devs don't know how to debug their code and we don't have ways to tell them how they could do it (i.e. teach them to fish). (bad¬) A lot of users ask questions about bugs that an experienced developer will spot by reading the code, but that the asker could have figured out if they had known relatively basic debugging techniques (such as using the step-by-...


3

I haven't named mine yet - for now it's just a "3D Game". It will focus on exploring and fighting through procedurally generated worlds with traditional RPG like might-and-magic mechanics. It is intended to be single player, although I am considering possibility of some kind of very limited local multuplayer, or at the very least AI companions to ...


3

I just noticed this situation today with a question that had tags for both. I would have proposed a synonym myself, but I lack the necessary topic rep to do so.


3

The Community Managers discussed this internally (I'm a CM - HI!) - and the main concerns we have are similar to Pikalek's - that we're not promoting anything that is NSFW or otherwise breaks our own Code of Conduct or Acceptable Use Policy. To quote from these documents: No bigotry. We don’t tolerate any language likely to offend or alienate people based ...


3

(I started to write this before the other answer was posted, but could not finish it earlier, so I'm posting it anyway. The other answer is good and I have upvoted it.) I think one of the reasons why we don't have a vast array of font sizes and colours available for editing questions is to try and keep some consistency across the site. In line with that, the ...


2

I have proposed game-maker-studio-2 as a synonym for game-maker. https://gamedev.stackexchange.com/tags/game-maker/synonyms (I also accidentally proposed game-maker-studio as a synonym. 🤦‍♂️)


2

👍 Yes My arguments for yes are mostly organizational. Having version specific tagging, at least for Minecraft, will help users find questions relevant to the version they're playing, improve search results, and, potentially reduce duplicates by increasing question visibility. Another benefit is for clarity with concise question titles, for example, if I ...


2

I have updated the tag synonyms.


1

I agree that simply including the phrase "how do I get started" (or equivalent) isn't grounds for closing. Revising the help to reflect that sounds reasonable. I agree with the logic that using the wrong reason to close a question can be misleading. To the extent that the question is a reminder to close for the most appropriate reason, I can get ...


1

If yes, should we retire the minecraft tag? The minecraft tag is currently a synonym for the minecraft-modding tag. So retiring one means retiring the other. This is a complicated task as it requires to visit every question and update the tag, and will probably depend on the answer to the question Does it even make sense to allow minecraft-modding ...


1

Should we create the tags minecraft-bedrock-edition and minecraft-java-edition to help separate questions in the future? In the case we get a consensus on Yes, I think we should keep the tags in line with the other modding tags: minecraft-bedrock-modding minecraft-java-modding


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