I'm one of those "existing users who don't use the site well" that Josh mentioned.
I mostly don't vote any more, though I have the rep to do so. I almost never go through the review queue, though I have the rep to do so. I almost never see a question I feel interested in answering any more, despite having been making games professionally for the past 15 ...
I don't like the idea. I hang out in the room to be social. Then real gamedev questions come up, and I'm there to answer them. I won't hang out in a strictly on-topic room... I would just go there when I had a question.
The split would reduce the utility of the room greatly if others feel the way I do about it.
Gamedev.stackexchange.com site is about developing games. Any sort of games.
We allow questions about all sorts of languages, about the creation of downloadable games, about PC games, about mobile games, about freely downloadable games and about commercial games. We have questions about DirectX, about OpenGL, about Unity, about GameMaker, about Flash, ...
For the last year I've focused on creating realistic graphics for my game, mostly for outdoor scenes. Here are some results, running in realtime with Panda3D:
I have also done a Video.
You can find further information here: http://www.panda3d.org/forums/viewtopic.php?f=6&t=17050 and here: http://www.panda3d.org/forums/viewtopic.php?f=6&t=16441
The key word in "debug my code" is my.
If the code being asked about is short, generic, and something which a lot of people are likely to have written in that form, then it's not a "debug my code" question.
Similarly, if the code you're asking about was written by someone else and is available to lots of people who might also have problems with it (for ...
2D action roguelike platformer being created with Unity for Windows, Mac, and Linux.
Tallowmere features randomly-generated rooms, weapons that give your hero unique abilities, enemies with different attacks you must block with your shield, traps you should avoid. Special room types, bosses, potions, stats, passive abilities, dialogue, cutscenes,...
There's not one type of "joke answer". There are answers that are (attempts at) humour, and there are answers that address the question. Often the two are disjoint but when they overlap, when answers address the question, they shouldn't be flagged as not an answer, regardless of whether they are jokes.
The answer you mentioned falls squarely in the second ...
A 2D, tower-strategy game developed in XNA with a web-UI.
Build solar stations for power, laser miners for minerals, and towers to defend yourself! Power must be transmitted from the power stations to where it is needed through power lines. Keep your laser miners supplied with power, and they will extract a steady stream of minerals from ...
I will volunteer to organize these game jams. I've competed in every jam to date, and I'm frequently available in chat.
Considering my jam success, it could be a little weird for me to also run the jams. Please consider this before voting for me. I don't want anyone to feel like I'm altering the jams in my favour.
I use the star board as a shared bookmark list. I like to see:
Interesting/funny one-liners that can be read out of context, preferably gamedev or related to programming (eg. this, this, and this)
Links to gamedev articles/pages ranging from kickstarter to postmortems to pathfinding
papers (eg. this, this, and this)
Links to videos about gamedev (eg. this, ...
Absolutely not. We don't want to encourage "getting-started" questions. We want to discourage them. By giving them a tag, it makes it sound like we want them. So when we tell people that we don't want them, it seems like we're indecisive.
Also, you should bring this stuff up before you crud up the front page by bumping a ton of crap, closed questions. Don't ...
Just riffing off of the meta jam and cake jam ideas here.
Thanks Michijan28 @ Wikimedia Commons
Before the start, everyone submits 5 "foods" (English words) into a common "buffet".
At the start, the words are shuffled and dealt to participants, so everyone has 5 random words from what others brought.
Pick 3 of those. That's your jam theme.
We certainly don't need a tag for hats.
Although cosmetics-customization could do the trick, seeing the scope of the answers, it's not only used for that as it could be used as trophies and/or visual achievement as well.
There is a bunch of things that can always be done:
Answer unanswered questions.
If your rep allows it, you can help review posts.
Participate in the on going development of the site by contributing questions, answers & votes to meta.
If that's not enough, here is a list of things that can be done as part of housekeeping:
Fix the posts that have a ...
Thank you to all the people who found my content helpful enough to shower me with imaginary internet points. I hope you are all able to learn as much from me as I am able to learn myself by answering your questions. Also thanks to everyone who corrected me whenever I wrote nonsense. I always enjoy learning new tricks or getting my misconceptions corrected. ...
The site is what the community makes of it, within the guidelines set in the FAQ. As of this writing, the game-design tag is the 10th most popular tag on the site.
What game design questions do you feel are missing from the site? Ask them. Just make sure they fit into the criteria for a good question set in the FAQ.
As far as the website technology and ...
You didn't list any particular questions as examples (the one question you link to never received a close vote), so I'm going to list some recent "too localized"-closed questions and discuss them. Here is a list of every question closed as "too localized" during the last 48 hours or so (as of when I posted this answer):
Rectangle collision is not working ...