27 votes
Accepted

Can we please be more friendly to new users?

I'm one of those "existing users who don't use the site well" that Josh mentioned. I mostly don't vote any more, though I have the rep to do so. I almost never go through the review queue, though I ...
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23 votes
Accepted

Should we split the chat into on- and off-topic rooms?

I don't like the idea. I hang out in the room to be social. Then real gamedev questions come up, and I'm there to answer them. I won't hang out in a strictly on-topic room... I would just go there ...
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  • 6,399
19 votes

Community Project Highlights 2014

For the last year I've focused on creating realistic graphics for my game, mostly for outdoor scenes. Here are some results, running in realtime with Panda3D: I have also done a Video. You can find ...
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  • 400
17 votes
Accepted

Are joke answers valid answers?

There's not one type of "joke answer". There are answers that are (attempts at) humour, and there are answers that address the question. Often the two are disjoint but when they overlap, when answers ...
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  • 14.5k
15 votes

Community Project Highlights 2014

Asteroid Outpost A 2D, tower-strategy game developed in XNA with a web-UI. Build solar stations for power, laser miners for minerals, and towers to defend yourself! Power must be transmitted from ...
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15 votes

Community Project Highlights 2014

Tallowmere 2D action roguelike platformer being created with Unity for Windows, Mac, and Linux. Tallowmere features randomly-generated rooms, weapons that give your hero unique abilities, enemies ...
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14 votes
Accepted

Organizer for the Summer Game Jam

I will volunteer to organize these game jams. I've competed in every jam to date, and I'm frequently available in chat. Considering my jam success, it could be a little weird for me to also run the ...
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14 votes

Do we need a hats tag?

We certainly don't need a tag for hats. Although cosmetics-customization could do the trick, seeing the scope of the answers, it's not only used for that as it could be used as trophies and/or visual ...
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  • 15.3k
14 votes

Can I post a picture of my MMO prototype here for opinions? Or is that a bad idea?

If you want open-ended opinions on your game, then this is not the best site to gather them. StackExchange Q&A is geared toward solving concrete problems, and questions that have a concise ...
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  • 112k
14 votes

How can I help improve the site?

There is a bunch of things that can always be done: Answer unanswered questions. If your rep allows it, you can help review posts. Participate in the on going development of the site by contributing ...
14 votes

Congratulations Philipp 🎉

Thank you to all the people who found my content helpful enough to shower me with imaginary internet points. I hope you are all able to learn as much from me as I am able to learn myself by answering ...
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  • 111k
13 votes
Accepted

The 2014 GDSE Summer Game Jam

Trap it! Base Game: Pathery, Max and the magic marker Platform: jsfiddle? twist: way too much to explain! Source Code, Licensed under CC-BY-NC-4.0 I've started developing this game, based on grids, ...
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  • 8,667
13 votes

The anniversary gamejam theme

Potluck Jam Just riffing off of the meta jam and cake jam ideas here. Thanks Michijan28 @ Wikimedia Commons Before the start, everyone submits 5 "foods" (English words) into a common "buffet". At ...
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  • 13.3k
13 votes
Accepted

What makes a game development tools question acceptable?

This question has come up around our big sister Stack Overflow. I like Kevin Bourrillion's guidelines: Where-to-post summary: How do I? -- StackOverflow! I got this error, why? -- ...
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  • 13.3k
13 votes
Accepted

Could we merge tags 'navigation-mesh' and 'navmesh'?

Even though navigation-mesh is more wordy and describe more exactly what it is, users will not be confused by the term navmesh as it's very commonly used. I suggest we make navigation-mesh a synonym ...
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  • 15.3k
12 votes

Community Promotion Ads - 2014

12 votes

The 2014 GDSE Summer Game Jam

Participant: Kevin van der Velden Platform: Python 3 and libTCOD Based on game: Magicka from Paradox Interactive Hey people, my first game I made for a game jam! :D I liked the mechanic in Magicka ...
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  • 3,203
12 votes
Accepted

Anniversary Game Jam 2014

Panda Replay In this puzzle / platformer game, you control a panda. The goal is to collect the yellow token to advance to the next stage. The panda can push the light brown crates and bombs, but can ...
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12 votes

Community Promotion Ads - 2016

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  • 599
12 votes

Do/should we allow Emojis here?

To me they generally read the same as fluff text, I would treat them accordingly.
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  • 8,530

Only top scored, non community-wiki answers of a minimum length are eligible