17

The key word in "debug my code" is my. If the code being asked about is short, generic, and something which a lot of people are likely to have written in that form, then it's not a "debug my code" question. Similarly, if the code you're asking about was written by someone else and is available to lots of people who might also have problems with it (for ...


13

This question has come up around our big sister Stack Overflow. I like Kevin Bourrillion's guidelines: Where-to-post summary: How do I? -- StackOverflow! I got this error, why? -- StackOverflow! I got this error and I'm sure it's a bug -- file an issue! I have an idea/request -- file an issue! Why do you? -- the mailing list! When will ...


10

"This question does not show any research effort; it is unclear, or not useful." That's what the downvote tooltip says, and I say that's just fine for dealing with these. People don't like getting 5 downvotes; it makes them feel bad. So they'll either fix the question and learn how to do it right, or leave the site. Either way seems ok with me.


8

When all of these apply ... When a code sample is given and the Asker is expecting the code to be "fixed". When the solution to fixing the code is not useful to many others. When the context of the code is "specialised" or specific to some particular context / scenario that others may not typically be met with programming. Questions that meet some of these ...


5

I could've sworn there was a selection for "too localized" in the close options; maybe that was removed at some point, because I don't see it now. Anyway I see "debug my code" questions as a specific variant of "too localized" questions: debugging your code helps you but not anybody else. Stated differently, if answering your question amounts to hunting ...


5

Well for one, you don't specify your platform. Pixel density (or probably more accurately described as "texel density") on a modern iPhone game vs. a PC game can be quite varied. It can also vary depending on what your desired min spec platform is or the kind of game you're making or the kind of tech you're using. Texel density if you're using something ...


5

Is there a policy to discourage architectural questions in general? No, we have the text "engine architecture" in the "What topics can I ask about here?" section on the 'on-topic' help page. There is also a healthy architecture tag. Is there an existing policy to discourage best practices questions in general? Yes. There was a discussion here on meta, ...


4

Do we need a “no clear problem statement” close reason? I don't think we do. I think the unclear what you're asking Please clarify your specific problem or add additional details to highlight exactly what you need. As it's currently written, it’s hard to tell exactly what you're asking. See the How to Ask page for help clarifying this question. fulfills ...


4

I see no practical benefit from a "no clear problem statement" close reason. We already cover these issues across two separate close reasons, and as such, a third would be redundant. Furthermore, I see conflicting issues in the mentioned examples; clear issues in why they should not really be closed for the mentioned reason, and clear issues in why they ...


4

The questions are actually pretty different in my opinion. The Unreal question is about using the interface provided by Unreal to modify the available components. In this case, it's a fairly large component, being the engine itself. This is a standard workflow task that everyone will come across when installing the engine. The Unity question is asking how ...


4

As it's been stated here or in one of the links you posted, donwvotes should encourage bad questions posters to either delete or modify the question. These questions don't technically fit in any 'close' categories, but as DMGregory suggested in this situation, a close vote with a 'custom' reason could take care of it. At this point, it's in the hands of ...


2

The question is asking for legal advice. We're not lawyers and this is not a legal advice site. Meta post The question is asking if product X has feature Y, or if Y is doable with it. It's a "what technology to use" in disguise, it doesn't age well, etc. Meta post The question is asking what technology should be used to do X. They're not very useful for ...


2

When I asked about getting a close option for free resource questions, I was informed that we get 3 custom close options and maybe a fourth under special circumstances. I don't feel the benefit of gaining that option outweighs the loss of removing one of our other custom close options ("general programming should be on SO," "how to get started," and "...


1

I agree that simply including the phrase "how do I get started" (or equivalent) isn't grounds for closing. Revising the help to reflect that sounds reasonable. I agree with the logic that using the wrong reason to close a question can be misleading. To the extent that the question is a reminder to close for the most appropriate reason, I can get ...


1

How can I convert this piece of TechnologyX to TechnologyY? should not be allowed, because it is basically asking for manual labor with too little benefit to anyone besides the asker. However, if the asker goes around making some research and comes with the question How can I implement this algorithm in TechnologyY? while giving a detailed explanation ...


1

I mistakenly thought these were already officially off-topic, hence my (potentially misplaced) vote on the question MAnd links. On one hand I think there is value in discouraging using StackExchange as a Google proxy. We expect users to search this site for existing questions before asking and close duplicates, so it doesn't seem unduly onerous to ask them ...


1

The rationale for changing the close reasons, and the implementation of the "on hold" waiting period are explained in this Meta post.


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