23
votes
Accepted
Should we split the chat into on- and off-topic rooms?
I don't like the idea. I hang out in the room to be social. Then real gamedev questions come up, and I'm there to answer them. I won't hang out in a strictly on-topic room... I would just go there ...

AlmoMod
- 6,678
5
votes
Chat poll: 'Recent questions' feed: as a chat message in the room, or via a slide-down ticker overlay at the top of the room?
A non-intrusive side list similar to the star board would be good - out of the way but still visible.
The old RSS-styled top-left pop-in was handy but was web-browersly bad because you had to be in ...
3
votes
Should we split the chat into on- and off-topic rooms?
I agree with Almo's answer and I would like to add that I think the social aspect of the room is one of the more important aspects that makes it run smoothly.
Being a more social room on a niche SE ...
2
votes
Should we split the chat into on- and off-topic rooms?
I hail from RPG.SE (we do tabletop, pen and paper RPGs), and RPG General Chat. I've not been here actively for quite a while (just in and out as an observer sometimes), but your chat room seems to be ...
2
votes
Is it okay to repeatedly disrupt conversation in the chat room by posting images?
I remember in high school once at the beginning of a school year where the student sitting in front of me kept banging his chair on my desk. I asked why, and he said sorry, that he used to have a wall ...
VaillancourtMod
- 16.3k
1
vote
Can I advertise my GitHub repository in the chat?
Thanks for asking this in meta!
People in chat are there to chill, discuss about game dev and related topics (and random stuff when not talking about that), and for occasional drama. Some users are ...
VaillancourtMod
- 16.3k
1
vote
Should we split the chat into on- and off-topic rooms?
I've rarely seen more than 10 people active in it at a time.
Splitting anything with such a low amount of traffic is pointless.
It might make sense if people were trying to discuss topics but too ...
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