Hot answers tagged

24

I don't like the idea. I hang out in the room to be social. Then real gamedev questions come up, and I'm there to answer them. I won't hang out in a strictly on-topic room... I would just go there when I had a question. The split would reduce the utility of the room greatly if others feel the way I do about it.


15

I use the star board as a shared bookmark list. I like to see: Interesting/funny one-liners that can be read out of context, preferably gamedev or related to programming (eg. this, this, and this) Links to gamedev articles/pages ranging from kickstarter to postmortems to pathfinding papers (eg. this, this, and this) Links to videos about gamedev (eg. this, ...


8

I've build a simple userstyle to use cause I was annoyed by it: div.message a { color: #d1802a; } https://userstyles.org/styles/103649/make-links-identifiable (One that also does the stars, and every other link in the star list because as far as I can tell there's no other way of telling:) div.message a, #starred-posts a { color: #d1802a; }


6

A non-intrusive side list similar to the star board would be good - out of the way but still visible. The old RSS-styled top-left pop-in was handy but was web-browersly bad because you had to be in the room at the time of the question being asked, and if you clicked Dismiss accidentally you couldn't get the list back. The current implementation of having ...


4

Chat is supposed to be the place where we can let our hair down, where we don't have to keep to all the strict requirements imposed on the Q&A side of the site. I think it's okay for chat to just be fun and helpful and less structured. I don't see a need to make rules about how and when users should assign stars. Just do it for comments that you ...


3

If you look at the "input-area" CSS, there is a missing image: background: #000 url("//cdn.sstatic.net/gamedev/img/bg-notify.png") repeat scroll 0% 0%; Which makes the background of the input area ridiculously bright.


3

I agree with Almo's answer and I would like to add that I think the social aspect of the room is one of the more important aspects that makes it run smoothly. Being a more social room on a niche SE site keeps it populated and active. The social environment also helps newcomers feel that they can open a conversation (on and off topic) encouraging engaging ...


3

When I come into chat rooms here, I check the star board. Heh. Starboard. It's on the right. :D Anyway, I often click links that are starred, and am disappointed with how many go to meme images. I don't mind the chat quips so much since they can be easily disregarded without clicking. Though I think Josh has a point about us not having enough traffic for ...


3

We have successfully tested the method I described in my comments. The steps are: Ask the new user to create an account for http://chat.stackexchange.com/ Create a new chat room for the issue you want to talk with the new user about Add the user to the Explicit Write Access list (see image below). Give the user a link to the chat room to join in and talk ...


2

Call me the devil's advocate, but I feel that we should use stars for interesting topics of discussion. I'm one of the biggest abusers of chat stars that I see on this site, and I star anything that I find funny, interesting, or worth coming back to. I don't feel that stars should be a sacred token, because I don't ever bother looking at the starboard anyway ...


2

I've actually had a similar problem now that I think of it. Chat.StackExchange Reputation Bug? The mods were able to force refresh my account but I was able to get around it by switching my chat profile's parent account to a different StackExchange site and then back to GameDev. Your chat account is here: http://chat.stackexchange.com/users/75273/...


2

I would like to entirely disagree on this: chat is a third class citizen I am in there every day, as are 10 regulars that I can name right off the top of my head (including @WilliamMindWorXMariager who commented), new comers every day and questions posted for not only their technical relevance but their opinionated relevance as well. I highly recommend ...


2

I hail from RPG.SE (we do tabletop, pen and paper RPGs), and RPG General Chat. I've not been here actively for quite a while (just in and out as an observer sometimes), but your chat room seems to be pretty similar to ours: similar levels of activity and chat regulars, and a generally sociable atmosphere which ebbs and flows between being on- and off-topic ...


2

I like the spirit of the idea, solving the ever-present problem of new users who need chat and can't have it. Most of the rest of my post is purely devil's advocacy in the name of taking care to do it well (if at all). I think implementation details will be hard: It becomes a by-invitation feature, which creates a member/nonmember club. It's contrary to ...


2

I remember in high school once at the beginning of a school year where the student sitting in front of me kept banging his chair on my desk. I asked why, and he said sorry, that he used to have a wall behind him, where he could bang into, and that he did not realize that this now would annoy someone. He stopped banging his chair on my desk. Josh is right, ...


2

Thanks for asking this in meta! People in chat are there to chill, discuss about game dev and related topics (and random stuff when not talking about that), and for occasional drama. Some users are regulars and some pop in once in a while to ask a question or two. Having someone pop in, post a link to a not really needed resource ("yeah, it's about ...


1

Slide-down ticker overlay. It would be nice if we could have Chris's third option, but I don't think we get to request feature changes.


1

I've rarely seen more than 10 people active in it at a time. Splitting anything with such a low amount of traffic is pointless. It might make sense if people were trying to discuss topics but too many folks talk about their cats and tv shows - but thats not the case. I see it as over-zelous move. If you force everybody out, you'll have 1 empty room and ...


1

In addition to Kevin's answer, I hacked his snippets into a userstyle that changes the colors of both the stars' links and the rest of them, and also works on all SE sites instead of just GDSE. That part can be edited in the js file. https://userstyles.org/styles/104670/make-links-identifiable-2-0 Note: This script can be used with GreaseMonkey in FireFox ...


1

Well I think some of the sticked stars kinda set the tone. Anyways I really like the idea of splitting starring into two actions expressing approval and promoting visibility. I do not like the idea of ++ and star though because there are 0 affordances to indicate the difference or purpose of either. Something like a thumbs up and thumbtack would be better ...


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