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24

I don't like the idea. I hang out in the room to be social. Then real gamedev questions come up, and I'm there to answer them. I won't hang out in a strictly on-topic room... I would just go there when I had a question. The split would reduce the utility of the room greatly if others feel the way I do about it.


8

I've build a simple userstyle to use cause I was annoyed by it: div.message a { color: #d1802a; } https://userstyles.org/styles/103649/make-links-identifiable (One that also does the stars, and every other link in the star list because as far as I can tell there's no other way of telling:) div.message a, #starred-posts a { color: #d1802a; }


6

A non-intrusive side list similar to the star board would be good - out of the way but still visible. The old RSS-styled top-left pop-in was handy but was web-browersly bad because you had to be in the room at the time of the question being asked, and if you clicked Dismiss accidentally you couldn't get the list back. The current implementation of having ...


3

If you look at the "input-area" CSS, there is a missing image: background: #000 url("//cdn.sstatic.net/gamedev/img/bg-notify.png") repeat scroll 0% 0%; Which makes the background of the input area ridiculously bright.


3

I agree with Almo's answer and I would like to add that I think the social aspect of the room is one of the more important aspects that makes it run smoothly. Being a more social room on a niche SE site keeps it populated and active. The social environment also helps newcomers feel that they can open a conversation (on and off topic) encouraging engaging ...


2

I hail from RPG.SE (we do tabletop, pen and paper RPGs), and RPG General Chat. I've not been here actively for quite a while (just in and out as an observer sometimes), but your chat room seems to be pretty similar to ours: similar levels of activity and chat regulars, and a generally sociable atmosphere which ebbs and flows between being on- and off-topic ...


2

I like the spirit of the idea, solving the ever-present problem of new users who need chat and can't have it. Most of the rest of my post is purely devil's advocacy in the name of taking care to do it well (if at all). I think implementation details will be hard: It becomes a by-invitation feature, which creates a member/nonmember club. It's contrary to ...


2

I remember in high school once at the beginning of a school year where the student sitting in front of me kept banging his chair on my desk. I asked why, and he said sorry, that he used to have a wall behind him, where he could bang into, and that he did not realize that this now would annoy someone. He stopped banging his chair on my desk. Josh is right, ...


2

Thanks for asking this in meta! People in chat are there to chill, discuss about game dev and related topics (and random stuff when not talking about that), and for occasional drama. Some users are regulars and some pop in once in a while to ask a question or two. Having someone pop in, post a link to a not really needed resource ("yeah, it's about ...


1

Slide-down ticker overlay. It would be nice if we could have Chris's third option, but I don't think we get to request feature changes.


1

I've rarely seen more than 10 people active in it at a time. Splitting anything with such a low amount of traffic is pointless. It might make sense if people were trying to discuss topics but too many folks talk about their cats and tv shows - but thats not the case. I see it as over-zelous move. If you force everybody out, you'll have 1 empty room and ...


1

In addition to Kevin's answer, I hacked his snippets into a userstyle that changes the colors of both the stars' links and the rest of them, and also works on all SE sites instead of just GDSE. That part can be edited in the js file. https://userstyles.org/styles/104670/make-links-identifiable-2-0 Note: This script can be used with GreaseMonkey in FireFox ...


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