Hot answers tagged

9

You don't have enough reputation yet yet. You need 50 reputation to "comment everywhere." https://gamedev.stackexchange.com/privileges/comment


6

As you may be able to see, the link colors on Meta.GameDevelopment have been updated. They have been reverted to the standard Meta link colors. Update July 24, 2017 Chat and GD.SE link colors have been updated and will be updated once production builds out. Once production build, I'll update the post's status. Update July 26, 2017 Production has been ...


5

Yes, this is a bug. Yes, the involving parties are aware of it. However, it is a rather insignificant bug. As such, it is fairly low on the priority order. That said, this is not a problem specific to Game Dev Stack Exchange; While it may seem easy to fix, all you can do is raise the concern. However, you would not raise the concern, here. You would raise ...


5

When I know exactly the question of which the question is a duplicate, I usually paste the URL of the other question in the text field: And if finds it right away.


4

Edits to Excerpts do not qualify you for the Research Assistant Badge. Retagging a question does not qualify you for the Editor badge. It looks like you may qualify for the Organizer badge though, maybe. The actual 'retagging' ability isn't actually available to you until 500 rep, but now that anyone can put in a suggested edit that doesn't matter as much. ...


4

This is probably a server-side issue. On StackOverflow, code snippets in questions or answers have a special prettyprint class, eg. <pre class="lang-c prettyprint"> ... </pre> whereas on Gamedev the code snippets are served as <pre><code> ... </code></pre>.


4

Yes, that shouldn't happen, and will be fixed next time we deploy.


3

If you look at the "input-area" CSS, there is a missing image: background: #000 url("//cdn.sstatic.net/gamedev/img/bg-notify.png") repeat scroll 0% 0%; Which makes the background of the input area ridiculously bright.


3

This is true for the whole SE network and the issue has already been discussed several times. A couple instances: Should the 24-hour timeout apply to bounties awarded for “exemplary answer”? Should we still have to wait the 24 hours if the Bounty reason is 'Reward Existing Answer'? The rationale behind the waiting period is to avoid users from easily ...


3

Users at any level of reputation can always review suggested edits made to their own posts. Looking at the first handful of single-reputation users on the badge list, it looks like all of them have approved a suggested edit to their own post. This counts as a review task and awards the badge.


3

I've fixed this on dev, the change will be on live after our next production build. I've made the links underlined if they appear inside of a code block(same for code block inside of a link as well)


3

This has been fixed and will go out in rev. 1340.


3

I found this Protection banner missing when I don't have enough rep to answer; closed and locked banners appear in wrong spot, so it seems it's not specific to this stack, but a sidewide problem. It seems the intended behaviour is to show protected at the bottom where the answerbox is to user that have not enough rep, and show it at the top to users who ...


2

Thanks for pointing this out; I fixed it. It now reads: If you have a question relating to ... and it is not about ...


2

You must be forgetting something; you actually did successfully vote to close this question; precisely on November 10 at 16:17 UTC, about three hours after the bounty was awarded. Yours was however the only close vote, and hence it was automatically expired yesterday.


2

Thanks for reporting this. Basically, for obvious reasons when you go to that page we filter out any flags about you. No: those 7 weren't for you! However, there was a bug (to do with database nulls) which meant that this filter was also excluding posts by deleted users. However, the count in the page-header is much simpler and doesn't apply this check - ...


2

Code will now be styled by default - look here if you need to manually override a specific syntax.


2

You don't get access to inline edits until you get the moderator tools privilege at 10k rep.


2

That was indeed just a styling issue. Fixed after the next build of the sites (here as well as on english.se and android.se, and the respective metas; all of these had the same issue). Thanks!


2

Well it wasn't working for me at first, but after I went to https://sstatic.net/ it gave me that Chrome warning just like in your picture, and after I clicked proceed, it started working for me. If you read the error it says it's a server problem. Just like with Self Signed SSL certificates, it is most likely an anti fishing protection. (Gone wrong in this ...


2

I've actually had a similar problem now that I think of it. Chat.StackExchange Reputation Bug? The mods were able to force refresh my account but I was able to get around it by switching my chat profile's parent account to a different StackExchange site and then back to GameDev. Your chat account is here: http://chat.stackexchange.com/users/75273/...


2

I've just noticed that this has apparently been fixed recently. See this answer for example, where code in links shows up underlined.


2

Kill the Retag option, use just Edit Retag is gone. It has ceased to be. The "please go back and click the retag link instead of edit" message is gone. We will (not) miss it. Editing tags only will result in the same behavior as retag, except for the message (low enough rep will put it in review queue for suggested edits, having the retag questions ...


2

The question list shows you the user who most-recently answered the question or edited a post in the thread. In both of these cases, however, the users modification (an answer) was subsequently deleted. If you have the reputation to see deleted posts, it would be somewhat more obvious. It's just a quirk of the software, not (as far as I know) a bug.


2

I changed both the question scores and section headers to have a much lighter font color; the fix will be pushed out in the next few hours. Sorry for the delay on this.


2

Just hit "Looks OK." The review queue interface tries to focus on only letting you do certain "valid" actions for a given queue type, or something. I think it's pretty annoying, but it is what it is. In the cases where I can't do the thing I want to do, I usually open the question in a new tab and hit "Looks OK" on the queue (interpreting it as "looks okay, ...


2

The "First Posts" queue isn't just "first post a user made." There are other criteria which aren't very clearly documented (possibly because they're often tweaked to tune the results). Some of those criteria have in the past included reputation or post score metrics, activity surrounding other posts (generally deletion) et cetera. It's also worth noting ...


2

We just did a major revamp of how badges are awarded behind the scenes to drastically reduce the load on SQL Server. It now takes advantage of some pre-compute work we're doing to track badge progress in the profile. However, I screwed up 2 queries, specifically the text names of the badges that prevent duplicate awarding. I was thinking to myself ...


2

The core functionality of the Edit button has not changed, and you can make tag-only edits within reason. I have previously encountered situations where I only wished to change a tag, but the edit was "too minimal". That said, I was able to submit an edit to a question where I only removed the unityscript tag1. I was required to submit a manual edit ...


2

The question you're asking about is protected, which means it cannot be answered by users who have less than 10 reputation on the site. The 100-point association bonus doesn't count, so as of right now you'd need to earn 9 reputation on the Game Development site Questions are generally protected when they become popular and as a result start to attract low-...


Only top voted, non community-wiki answers of a minimum length are eligible