As you may be able to see, the link colors on Meta.GameDevelopment have been updated. They have been reverted to the standard Meta link colors.
Update July 24, 2017
Chat and GD.SE link colors have been updated and will be updated once production builds out. Once production build, I'll update the post's status.
Update July 26, 2017
Production has been ...
Yes, this is a bug. Yes, the involving parties are aware of it. However, it is a rather insignificant bug. As such, it is fairly low on the priority order.
That said, this is not a problem specific to Game Dev Stack Exchange; While it may seem easy to fix, all you can do is raise the concern. However, you would not raise the concern, here. You would raise ...
Edits to Excerpts do not qualify you for the Research Assistant Badge.
Retagging a question does not qualify you for the Editor badge.
It looks like you may qualify for the Organizer badge though, maybe. The actual 'retagging' ability isn't actually available to you until 500 rep, but now that anyone can put in a suggested edit that doesn't matter as much. ...
If you look at the "input-area" CSS, there is a missing image:
background: #000 url("//cdn.sstatic.net/gamedev/img/bg-notify.png") repeat scroll 0% 0%;
Which makes the background of the input area ridiculously bright.
Kill the Retag option, use just Edit
Retag is gone. It has ceased to be. The "please go back and click the retag link instead of edit" message is gone. We will (not) miss it.
Editing tags only will result in the same behavior as retag, except
for the message (low enough rep will put it in review queue for
suggested edits, having the retag questions ...
This is true for the whole SE network and the issue has already been discussed several times. A couple instances:
Should the 24-hour timeout apply to bounties awarded for “exemplary answer”?
Should we still have to wait the 24 hours if the Bounty reason is 'Reward Existing Answer'?
The rationale behind the waiting period is to avoid users from easily ...
I've actually had a similar problem now that I think of it.
Chat.StackExchange Reputation Bug?
The mods were able to force refresh my account but I was able to get around it by switching my chat profile's parent account to a different StackExchange site and then back to GameDev.
Your chat account is here: http://chat.stackexchange.com/users/75273/...
I found this Protection banner missing when I don't have enough rep to answer; closed and locked banners appear in wrong spot, so it seems it's not specific to this stack, but a sidewide problem.
It seems the intended behaviour is to show protected at the bottom where the answerbox is to user that have not enough rep, and show it at the top to users who ...
The core functionality of the Edit button has not changed, and you can make tag-only edits within reason.
I have previously encountered situations where I only wished to change a tag, but the edit was "too minimal". That said, I was able to submit an edit to a question where I only removed the unityscript tag1. I was required to submit a manual edit ...
We just did a major revamp of how badges are awarded behind the scenes to drastically reduce the load on SQL Server. It now takes advantage of some pre-compute work we're doing to track badge progress in the profile.
However, I screwed up 2 queries, specifically the text names of the badges that prevent duplicate awarding. I was thinking to myself earlier &...
I'm pretty sure that this was fixed a few weeks ago; apologies for not seeing this report sooner.
Unless you've seen more instances of this issue... and if so, please just keep it to yourself (kidding :)
That old edits make questions come up in the reopen queue is by design. If a question has been edited after being closed, it is now eligible for reopening.
In regards to questions showing up multiple times - this has been fixed.
Well it wasn't working for me at first, but after I went to https://sstatic.net/ it gave me that Chrome warning just like in your picture, and after I clicked proceed, it started working for me. If you read the error it says it's a server problem.
Just like with Self Signed SSL certificates, it is most likely an anti fishing protection. (Gone wrong in this ...
As best I can tell msell made an improve action on your edit rather than just approving it. That automatically copies the edit comment.
It is to avoid bumping the question multiple times, if a mini-mod during review find a small flaw in an otherwise good edit he can fix that flaw before approving, the result in the history looks like two edits at the same ...