10

My opinion is that Stack Overflow exists for those questions. Having redundant Q&A for the same questions doesn't seem helpful to me. But I'd be willing to go along with the rest of the community if they decide we should allow them.


4

Questions asking us for a download source shpuld be considered off-topic, but on a case-by-case analysis, they may still be fairly salveageable. Regardless of policy, I see some issues with these sort of questions. The user is asking for a web link If we assume the download is accessible, it seems to me like good answers would follow the following format: ...


3

Questions about OpenGL are welcomed here, however, like Stack Overflow, we handle specific issues, and by this I mean that if you ask about "what to learn next", or very broad question, it will be closed. If your question is along the lines "I have this piece of code, and this other piece of code, and I'm trying to do XYZ, but it does not work for reason ...


2

As far as I can see the main problem with your question (in last edit) is the last line: Is this the same as with a destructible terrain in other games? The original question was actually a combination of multiple smaller question. I do agree that a comprehensive answer might (should) answer all those smaller questions, but then again, with new format even ...


2

The stackexchange network isn't your standard forum where people just post a topic and get replies. This is a question and answer network, where people post questions about problems and other people post answers. It's not an "anything gamedev goes" type of place. The goal is creating a searchable resource to provide solutions to problems that many game ...


2

A good clue is the first comment: I'm not sure if I completely understand your question... If other users have trouble understanding your question, they usually won't answer it. (Since you probably don't want answers from users who misunderstand the question) It looks like your question outlines a viable approach to getting the behaviour you want. So ...


1

As Alexandre points out, we do take OpenGL questions (we even have an opengl tag with over 3000 questions), though we do have additional requirements to consider such questions on-topic. On the off chance that you wish to ask a question regarding OpenGL that may not necessarily be on-topic either here, or at Stack Overflow; it is worth noting that there is ...


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