# All Questions

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170 views

### Generic programming questions are off-topic, period. Right?

I came upon this question, a while back. TL;DR: the user is trying to implement a custom List, and does not understand when Unity complains that it does not have ...
108 views

### General programming questions are not a good fit for gamedev

Programming questions about game-related engines/frameworks/library API are welcome. Another reason to ask here is when one thinks that a professional game developer would give a better/different/more ...
128 views

### Have we abandoned the rule about generic programming questions?

Tl;dr why is there a close reason for "Generic programming question" if we are not closing and instead up-voting and answering blatantly off-topic questions? Has the rule / community ...
72 views

### Do we want to lower the amount votes to close/reopen a question?

It's no secret that the user base and active user base as declined over the past years. At all times, we had significanly less users to help manage the site than we get on Stack Overflow. Yet, the ...
118 views

### “Modifier” tag?

I noticed we have quite a few questions about architecting systems that can add/remove temporary buffs/debuffs/localized exceptions to rules layered on top of the normal behaviour of a game actor. ...
50 views

### Making sense of the “Game Development” icon

What does the 3 blocks in the "Game Development" icon represents and how is that related to "Game Development"? Can we change it to something that is more related to "Games" or "Development"?
25 views

### Is there a bug with link-following?

If I follow the link in the answer to this question, it closes the current tab and opens the link in a new tab. This is with the current version of Firefox. What is the best time to implement ...
44 views

### Changing [xenko] tag to [stride]

The Xenko game engine has been renamed to Stride, and I just asked a question about it, implicitly adding the new stride tag without checking for [xenko] first. Oops! Since there is only 1 question ...
62 views

### Process that involves taking time to get to the root of a poorly worded question

I noticed this post today : How to make something happen every N seconds in game? It was modified to a much more generic, and even a understandable question. However, I don't think it was the ...
34 views

### Community Promotion Ads — 2020

2020 has come! But… oops, where did the time go? It’s already March! Belated as it is, it’s time for a refresh of Community Promotion Ads! What are Community Promotion Ads? Community Promotion Ads ...
69 views

Often, when I answer a question it is because I have dealt with a similar issue or otherwise have knowledge/experience/tips regarding the problem at hand. I write out the answer, possibly put in a ...
38 views

### The questions that have a historical lock are still visible in the lists

I have historical-locked a question, and it's still visible from a /question list; however, it's written here that it should not be visible: Additionally, on main (non-meta) sites, historically ...
32 views

### Is this 3D graphics computation question from Photo-SE on topic here?

Over at Photo-SE, we have a question from a new user that seems like it would be on-topic here: Calculating the new coordinate of a point in the camera field of view after rotating the camera around ...
147 views

I've seen users posts and refer content on "external" sites. Where should I upload mine, and where should I not upload mine, and why? Note that this question serves more of a reminder than anything ...
262 views

### 2013 Moderator Election Results

Game Development's second moderator election has come to a close, the votes have been tallied, and the new moderators are: They'll be joining the existing crew shortly — please thank them for ...
45 views

### Can (Should) I provide small feedback on provided code snippets, while also answering the question?

Question When a user asks a question and provides a code sample, should I try to answer the question without changing his/her code too much, or can I also provide some small constructive feedback on ...
25 views

### 2019: a year in moderation

It's New Year's Day in Stack Exchange land... A distinguishing characteristic of these sites is how they are moderated: We designed the Stack Exchange network engine to be mostly self-regulating, ...
81 views

### Shouldn't this question asking for books and learning resources be closed?

I recently came upon this question: https://gamedev.stackexchange.com/questions/25860/is-there-a-pedagogical-game-engine It appears to be a question where there is no single correct answer. It ...
42 views

### Adding a tag for CocosSharp?

So I started to dig into game developing and I was wondering why there is no tag for CocosSharp (cocossharp) available, already? Cocos2d has a variety of tags for ...
45 views

### Is “general feedback on game” on-topic?

I am working on an Android game scenario inspired by Moon Patrol. I am making progress and I don't have any very specific problems. I have posted the code on Code Review and the beta version is ...
62 views

### Should we have separate game-maker and game-maker-studio tags for legacy users?

I’ve used both Game Maker and briefly Game Maker: Studio. Studio was a complete rewrite of the engine. It has different features, different language standards and syntax, and is considered a separate ...
101 views

### Should we clarify that game-specific tags are for mods?

We have several game-specific tags on the site, such as skyrim, world-of-warcraft and minecraft because modding questions for games are considered on-topic here. We also have mods, which serves as ...
136 views

### Thanks for six years!

In the six years since I was elected to be a moderator on GDSE, I've had a great time working with and supporting the community here. But ends come to all things. I've found myself with less and less ...
19 views

### Do we need the [crash] tag?

Just ran into the crash tag here. There's only 4 questions using it right now. Related reading: Do we really need a [bug] tag? Do we need the [error-management] tag?
397 views

### MathJax ($\LaTeX$ in posts) has been added! Let's make some math!

MathJax has been enabled on our site! That means we can have actual fancy mathematical equations expressed as such without resorting to pseudocode, uneditable $\LaTeX$ screenshots, etc. MathJax is ...
155 views

### Sooo… how are we doing with this whole “moderator revolt” thing?

I met by chance one of the original/foundational SO developers at a bar the other day. He told me it had been a long day and he needed a beer. After talking I hopped on 'meta' later and saw the ...
29 views

### Is it acceptable to make and accept my own answer in this case?

How to draw a smoother solid-fill circle? @user1118321 submitted an answer that was useful but did not answer my question exactly; I did not want to use anti-aliasing for the edge of the circle. I've ...
148 views

### Where is the line between informational and offensive?

A recent question contained an image that was removed as offensive. The removed image "spoke a 1000 words," illustrated the problem and even reflected some of the technical issues of the problem that ...
29 views

### How to search Stack Exchange Game Development

I am being stupid? I cannot find an icon or box to search the site. The closest I got was just now when I started to type the title of this post.
19 views

### Good or not question about Android mini game

Is this question "too broad" or otherwise not a good fit for the site? If I start a new Android mini game project today, is it a good idea to use (and learn) Kotlin if I already know Java and I ...
145 views

### Game Development MathJax Cookbook

MathJax (a relative of $\LaTeX$) is now enabled on this site. Mathematics.SE has a MathJax basic tutorial and quick reference, but this question will be a cookbook for Game Development-specific ...
61 views

### Question about using a configuration file to launch game to a specific level - On-Topic?

I wonder if my question is acceptable for your site: I'm making a game for Android which has multiple levels, following the common practice where the player reaches a new level after the previous ...
31 views

### Do we need the [error-management] tag?

I just ran into a question with the [error-management] tag. Presently, there are only 7 questions that use it, all with low to no votes & all seem to apply it as a stand in for "I have an error/...
67 views

### Are board games and game shows on topic?

I have a new idea for a game show and wonder if Game Development is only limited to computer games? Which SE might be more appropriate?
86 views

### Is there an animation stack exchange site I can view?

I've been struggling with animation but I can't find an animation site on stack exchange. Is there not an animation site here? If there is where can I find it? If there isn't then where should I ask ...
34 views

### Do we need two tags for Skyrim related questions?

We have two tags for Skyrim: 19 questions with skyrim-creation-kit 24 questions with skyrim-modding 15 questions with both According to the Creation Kit Wiki, [...] everything you need to use ...
29 views

### Is it a [bug], is it a feature? Do we really need a [bug] tag?

Looking at the main site, we currently have bug tag. (53 questions are tagged with it.) It has no usage guidelines. Is it noise? Do we need to keep it, if so, what should be its usage guideline/how ...
63 views

### Are moderator positions granted for life?

I was looking at a list of our amazing moderators, and came across Jesse Dorsey, who has been inactive for over 5 years. Is there any sort of criteria to retain your moderatorship?
23 views

As pointed out in chat, we have 295 links pointing to Glen Fiddler's site, which is no longer up. Based on the Pateron he had to support that work, it seems he is no longer working on that content. ...
67 views

### Should this very old question with many upvotes as well as upvoted answers be closed as “too broad”?

See Strategies to Defeat Memory Editors for Cheating - Desktop Games Fine question, lots of interest, but closed after 8 years as "too broad". Is that the right action? Also, it did get edited ...
41 views

### Am I not able to accept the answer?

I'm new to Unreal, and as expected I'm having a lot of difficulties. I asked a question on the site and I received two answers, of which I understood little, or almost nothing, to be honest. My ...
74 views

### Entity/Component/System Tag Cleanup

Alexandre Vaillancourt's answer to this recent meta question made me realize we have a bit of a mess of tags in the neighbourhood of entity component systems: entity-component-system - 11 questions (...
48 views

### Should there be a differentiation between general technology questions and questions about a specific implementations of such tech?

I was looking at a question about the usage of Unity ECS and it was tagged with entity-component-system but was specifically about how to achieve a desired effect in Unity's entity-component-system. ...
41 views

### Are the intro, post-scriptum, and post-post-scriptum in my answer acceptable, or should they be removed?

I have a question about my Game Development Stack Exchange post: 2D isometric pixel art technique I began my answer with the following intro: First off, I want to highlight this excerpt from a ...
167 views

### Ark PS4 server INI files

Is this the right place to ask for help with my game server's ini file settings and such?
133 views

### Now that c# is the only language supported by Unity, do we need to tag Unity questions with c#?

It's been around for a while: Boo and UnityScript have been removed from Unity. Now, the obvious is that issues with Unity will be tackled in c#. Also, the new ...
25 views

### Reviewing useful, but sub-optimal edits

This question was recently in the review queue awaiting edit approval. The edit was made by a script that repairs broken images & replaces off site images with local copies. In this case the image ...
115 views

### Placing on hold / closing too quickly

In some cases, I think questions are too quickly placed on hold. For each of us as an individual regardless of breadth of skills, there are instances where we would be poorly qualified to decide ...