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Questions tagged [tags]

For posts about the use, behavior, or policies related to tags, which are labels applied to questions to group them for search and categorization purposes.

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What do we do with gamemaker* tags?

Please note first that some things have been written and done in the past by some users that are still active today, and this post does not aim at all at pointing fingers if something went wrong ...
1 vote
2 answers
45 views

Adjust GameMaker tags to be one word, reflect legacy switch

Our tags for Gamemaker are game-maker and game-maker-studio-2. This tool hasn't been called "Game Maker" since 2012 when its name changed. (thanks @liggiorgio!) Should we change these tags ...
2 votes
1 answer
35 views

What is the correct way to request a tag be added?

I'm looking to add a tag for a new engine/game/sandbox experience called Resonite. This platform has scripting which is done in-game using a node based language, the experience revolves around ...
1 vote
1 answer
274 views

Use [construct] tag instead of [construct-2]

I'm using Construct 3 a lot and I noticed that there are very few questions about Construct here, under the construct-2 tag. Most of these questions, obviously, refer to Construct 2, its previous, ...
3 votes
1 answer
230 views

How should we create / adjust tags to account for Godot versioning?

Godot 4.x has numerous differences from 3.x, so it seems logical that it should have its own tag. But that would leave us with Godot & ...
7 votes
1 answer
154 views

Entity/Component/System Tag Cleanup

Alexandre Vaillancourt's answer to this recent meta question made me realize we have a bit of a mess of tags in the neighbourhood of entity component systems: entity-component-system - 11 questions (...
4 votes
1 answer
247 views

Should we merge the 'import' and 'importing' tags?

We have both import and importing as separate tags (and no guidance for either). My quick survey of them found two general use cases: Bringing some sort of game asset from one system to another. For ...
6 votes
1 answer
164 views

Should we add a loot tag (or something similar)?

It was proposed in chat that we adopt a tag for "stuff given to the player in a way that involves random numbers". We currently have 225 posts containing "loot" and another 6 posts ...
5 votes
1 answer
128 views

Can/should we rename [bsp] to [binary-space-partitioning] (with an alias)?

We currently have a mainsite tag of bsp, which until today has had a tag description of simply "Binary space partitioning". Could we rename this to binary-space-partitioning and keep bsp as ...
4 votes
1 answer
60 views

DirectX tag synonyms inconsistency

While browsing the main tag synonyms list, I bumped into something quite odd: directx, directx9, directx10, and directx11 are target tags, and tags such as direct3d10 are mapped accordingly. On the ...
3 votes
4 answers
110 views

Should we create Bedrock and Java edition specific tags for Minecraft questions?

I recently began writing highly detailed Q&A for creating add-ons in Minecraft: Bedrock Edition (here is the first one publicly available). With that in mind, there are a few more in the works ...
4 votes
1 answer
70 views

Tag synonyms and "version specific" synonyms

Like user Polar asked 8 years ago, I too tried to propose a tag synonym for game-maker since I meet both the rep and the question score requirements. However, I get the error: Failed to propose ...
20 votes
39 answers
2k views

Which tags are useless or blacklisted? [closed]

This question covers our list of "bad" tags, tags which don't make sense in general or in the specific context of the site. These include meta tags, tags that are redundant with the focus of ...
4 votes
1 answer
76 views

Should we remove the source-code tag?

There are currently 43 questions tagged source-code, which to me seems like a totally useless overly generic tag. Should we remove it?
3 votes
2 answers
683 views

"Modifier" tag?

I noticed we have quite a few questions about architecting systems that can add/remove temporary buffs/debuffs/localized exceptions to rules layered on top of the normal behaviour of a game actor. ...
4 votes
2 answers
67 views

Changing [xenko] tag to [stride]

The Xenko game engine has been renamed to Stride, and I just asked a question about it, implicitly adding the new stride tag without checking for [xenko] first. Oops! Since there is only 1 question ...
2 votes
1 answer
65 views

Adding a tag for CocosSharp?

So I started to dig into game developing and I was wondering why there is no tag for CocosSharp (cocossharp) available, already? Cocos2d has a variety of tags for ...
3 votes
1 answer
91 views

Should we have separate game-maker and game-maker-studio tags for legacy users?

I’ve used both Game Maker and briefly Game Maker: Studio. Studio was a complete rewrite of the engine. It has different features, different language standards and syntax, and is considered a separate ...
10 votes
1 answer
115 views

Should we clarify that game-specific tags are for mods?

We have several game-specific tags on the site, such as skyrim, world-of-warcraft and minecraft because modding questions for games are considered on-topic here. We also have mods, which serves as ...
3 votes
1 answer
46 views

Do we need two tags for Skyrim related questions?

We have two tags for Skyrim: 19 questions with skyrim-creation-kit 24 questions with skyrim-modding 15 questions with both According to the Creation Kit Wiki, [...] everything you need to use ...
1 vote
1 answer
49 views

Is it a [bug], is it a feature? Do we really need a [bug] tag?

Looking at the main site, we currently have bug tag. (53 questions are tagged with it.) It has no usage guidelines. Is it noise? Do we need to keep it, if so, what should be its usage guideline/how ...
5 votes
1 answer
173 views

Now that c# is the only language supported by Unity, do we need to tag Unity questions with c#?

It's been around for a while: Boo and UnityScript have been removed from Unity. Now, the obvious is that issues with Unity will be tackled in c#. Also, the new ...
7 votes
1 answer
293 views

Do we need tags for 'rectangle', 'circle', 'triangle', 'hexagon' and 'shape'?

It came to my attention that there is a tag for ✅ rectangle, no description, 76 questions ✅ circle, with description, but no usage guideline, 52 questions ✅ triangles, with description, but no usage ...
0 votes
2 answers
32 views

How should we handle tags appearing in one question only?

The "New" tab in the Tags section contains tags so specific each one of them appear in one question only since their creation. This looks like a sign they aren't significant - or even pointless - and ...
0 votes
2 answers
77 views

List of hex grid questions missing the 'hexagon' tag

I'm aware of this question in Meta: Do we need tags for 'rectangle', 'circle', 'triangle', 'hexagon' and 'shape'?, and as a hex grid nut I think the 'hexagon' tag is a special case. Having said that, ...
2 votes
1 answer
33 views

Are the tags "concept" and "conceptual" useful here?

Recently, I noticed the tag conceptual applied to a question. I was surprised to discover that other questions have this tag applied, because it seems like a meta-tag. The handful of questions in the ...
0 votes
1 answer
24 views

Should we have a [warcraft3] tag for modding and the like?

It took me some time to gather the information I needed for a certain problem, and so I thought that I would post that here. To be more specific: the information pertains to editing Warcraft 3 maps. ...
5 votes
1 answer
63 views

Should we remap the "legal" tag?

Continuing the trend of law-related meta questions... is there anything we can do to the legal tag to provide better guidance as to its use and the kinds of law-related questions that are acceptable ...
7 votes
3 answers
361 views

Should we alias programming to "programming-theory" or "software-engineering?" Or...?

Per the recent discussions at What's the point of the tag [programming]? the consensus on the programming tag is that we'll keep it, but heavily re-scope it to try and focus more on theoretical ...
3 votes
1 answer
26 views

Do we need a fullscreen tag?

I just noticed that fullscreen exists. I don't think it's a harmful tag, but not a very useful (not too used either, 10 questions as of writing) one either. Should we keep it around?
2 votes
1 answer
208 views

Can we get a cocos2d-x tag?

This port is growing by the days and a lot people unsure about it just uses cocos2d and cocos2d-iphone, whose implementation in essentially different. I would create it but I'm still working my way ...
2 votes
1 answer
144 views

When to use tags Unity versus Unity5?

Note that, since we have merged these two tags, this question and answer does not have any real value. I am keeping it for the point of record, but a moderator may feel completely free to remove it, ...
1 vote
1 answer
45 views

Suggestion for New Tag: unity-2017

I tried to add a new tag: unity-2017.2 the other day with my question What is the size limit to the Unity 2017.2 Tilemap? It was later removed by a moderator, but I still think we need a new tag, ...
6 votes
2 answers
101 views

Is Unity's scene manager such a thing that it deserve its own tag?

I see we have the tag scenemanager. 100% of the occurrences are used with unity. Is it so special that it should have a tag of its own, or is it considered meta and should be made a synonym of Unity ...
6 votes
1 answer
68 views

Reflecting on the Reflection Tag

I was answering & editing a question involving (one kind of) reflection recently and noticed our reflection tag currently has no tag guidance and a mix of three very different meanings: ...
6 votes
2 answers
88 views

Should we remove the 'inventory' tag?

Should the inventory tag be removed? Are there people who are experts at inventories? As of writing this, there are 29 questions that use the tag, with only two of them closed, so there doesn't seem ...
3 votes
1 answer
40 views

Made a mistake with the replication tag

I was following up on an earlier thread, removing & replacing the update tag on questions, when I came across a question about "updating" positions of players to one another in an MMO. "That's ...
1 vote
2 answers
55 views

Is [mathematics] a meta tag?

This is possibly in direct conflict of a previous question of mine: Should [formula] be a synonym of [mathematics]? After looking around I found several tags that could be synonyms for mathematics. ...
3 votes
2 answers
64 views

Whither the Update tag?

I noticed today we have a tag for update with no usage guidance yet. It's not very popular (only 64 questions), and seems to be used for a mix of topics: How to use the game update loop pattern ...
1 vote
1 answer
58 views

Is it a good idea to add tags for engines with low popularity?

Whilst it would make people more aware of the game engine, would it really be of much use to do this? It could be considered as extra clutter, for example, if I added a tag referring to an engine that ...
5 votes
2 answers
70 views

Should we blacklist [experience]?

I'm guessing the experience tag was once meant for what is now user-experience, based on this question User-Experience tag. Now the few questions that use it, are using it as meta. Typically, ...
4 votes
1 answer
35 views

Should [formula] be a synonym of [mathematics]?

Bringing this here, since I don't have permissions to suggest synonyms. The formula tag currently has only 34 questions, and no tag info. The current explanation for mathematics includes "formulae." ...
3 votes
2 answers
97 views

What is so special about unity-networking that it deserves its own tag?

There is the unity-networking tag. Is it so special that it needs its own tag? The excerpt reads: Unity 5.1 introduced a new framework to handle client+server networking, also known as UNet. ...
6 votes
1 answer
311 views

We've blacklisted [engine], should we do the same for the other similar tags?

This is a follow up of a previous question about doing something with the tags API and SDK, which made me realize they were not ...
1 vote
1 answer
36 views

Is the tag [techniques] useful?

Yes, we have a tag techniques. It has no tag description and no tag usage and it is used on a very broad range of topics (as broad as 15 questions can be). Is it a meta-tag that can be used for ...
4 votes
1 answer
42 views

Do we need the tag [middleware]?

We've recently decided to get rid of the engine tag, along with api, framework, ...
1 vote
0 answers
53 views

Should we update the "voxels" tag information?

Currently the voxels tag's description is this: VOlumetric piXEL (volumetric picture element). An approach to world construction that uses small, uniform volumetric elements as opposed to the ...
7 votes
2 answers
117 views

How can we improve the game-design tag to reduce improper use?

The game-design tag receives a lot of mis-tagged questions, and seems to have a high number of closed/on-hold questions. While I'm of the opinion that there's a larger issue of Game Design as a ...
0 votes
2 answers
31 views

Would we benefit from separate [unity-2d] and [unity-3d] tags?

As part of my editing recently, I've been removing a lot of tags from titles. One of the consistent patterns I see coming up regularly are for people to say they're using "Unity 2D" or "Unity 3D". ...
3 votes
1 answer
35 views

Do we need a "blog" tag?

I noticed we have a blog tag. As it is, it has limited use, and no usage guideline1. I could only see two reasons why such a tag would be used: In regards to questions asking for help in finding or ...