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We have several questions about a very common problem in game development: How to pick a random item from a list, but with a bias so that different items have a different probability to occur? Here ...
This is a phenomenon I've seen just a couple times; most recently:
Today: Multi purpose item class design in C#
Duplicates this from 2010: What are different ways to define items in an RPG like game?...
There is a situation that occasionally arises in GDSE that is captured perfectly with two current questions:
Detecting a ledge in Box2D 2d box2d 2d-physics platformer
Detect Open Space in Farseer xna ...