Questions tagged [discussion]

The question you're asking is designed to solicit opinions or best-practices on a particular topic, with the goal of reaching community consensus.

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83 views

How should we handle the 'inspector' tag and 'unity-*' tags?

The inspector tag mainly seems to exist to refer to the Unity inspector. There are fourteen questions with the tag as of this writing. As a tag, "inspector" alone is far too broad (not only Unity has ...
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1answer
58 views

Should we answer “where should I start?”

A lot of people ask "I am new to game development. Where should I begin?" It gets down-voted and closed. I am not suggesting we answer each of these questions individually. I am suggesting we ask and ...
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3answers
66 views

The tag 'units' and us

This came up while reviewing the suggested edits queue (for tags). I'd like to highlight something that has been already written here by user15805. units is ambiguous as users have asked questions ...
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4answers
232 views

What should we do for the 2014 Winter Refactor?

Last year we organized a semi-formal backlog-pruning event called the Winter Refactor. With the StackExchange holiday season rapidly approaching, I'd like to solicit input on running another Winter ...
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1answer
32 views

Sizing up the 'size' tag

Similar to the context of "The tag 'units' and us", I came across the tag size, through processing a review queue1. Ultimately, I initially meant to use this tag, but a bit of investigation ...
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1answer
32 views

Edit an old closed question vs. create a new question

I came across this question as a suggested question from SE: What are the basic game activities? It's been closed as off-topic, though I would expect that the core question of "what are the basic ...
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1answer
87 views

Do we still consider programming questions off topic if the context is game-dev related, but the problem turned out to be generic?

I was aware that we do not accept generic programming questions, but does this include questions where the problem was encountered in game developing but turns out to be generic? I came across this ...
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2answers
60 views

What to call a physically-based-rendering tag?

In discussing Unity tags recently, I noticed that we don't yet have a tag for physically based rendering. This is getting to be a popular feature in games/engines, showing up in Q&A here (34 ...
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1answer
60 views

Can we merge “unity and ”unity5?"

I previously asked for clearer instruction in regards to when to use the tags unity or unity5. From the feedback and answer, it appears there is no clear good reason to use one over the other. Should ...
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1answer
60 views

Do we need a new [entity-component-system] tag?

I often see questions with both entity-system and entity-component tags (or entity-system and component-based). To make it a bit clearer, should these questions be tagged with a new entity-component-...
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4answers
294 views

Do we need a hats tag?

So, this question was made: Why do games have hats? With the question the tag hats was made, before starting rollback wars do we really need such a tag? Would a tag like cosmetics-customization be ...
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1answer
27 views

What is the chat score?

Could sound trivial but sometimes along with a chat entry from a user, below the profile picture, comes a number. I cannot sort out what that number stands for. I noticed that it also features in ...
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1answer
26 views

Could the SE system realistically help preempt bad / off-topic questions?

SE already has code somewhere that links related questions in the side bar. Is it possible to have the system tally the # of related questions that have already been closed & use that metric to ...
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1answer
15 views

Community Ad for Cartography in Area 51 [duplicate]

I've proposed a new site, "Cartography" in Area 51: Proposed Q&A site for those interested in maps and map-making, historical or contemporary, real or fictional. I believe that others in the Game ...
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0answers
52 views

The Artificial Intelligence beta has started!

After previous failures, the AI site has its probably last chance to join the SE network. GDSE has its own ai tag but if you're interested AI beyond gaming (e.g. the process behind this, or AI for ...
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1answer
46 views

Should I remove my unanswered questions?

I have posted a few questions on here that have not been met with a response. Going over them, I still do not have an answer, but I would not be able to confirm an answer or mark it as "most helpful", ...
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1answer
21 views

What happens after editing an on-hold question?

I made some edits to this question in attempt to make it less opinion seeking. They edits were approved, but I'm curious as to what happens next. Do the on-hold / close voters get automatic notice of ...
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1answer
31 views

Should terrain-rendering be a synonym for procedural-generation?

Right now the descriptions suggest terrain-rendering is just a subset of procedural-generation. Is it special enough to warrant its own tag?
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1answer
41 views

Is asking for the criterion and consequences of an algorithm choice considered too broad?

I would like to put forward a question to the effect of "What are the criterion for choosing Forward Shading vs. Deferred Shading and what are their consequences e.g.: Deferred shading makes many ...
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1answer
51 views

Where is the line between Game Development and Stack Overflow? Should I transfer this topic to SO?

I have this topic that hasn't received an answer. That could be because my method is too unorthodox, the problem too big, or a badly worded question. I am in no way frustrated about this because it ...
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1answer
52 views

Should we update the “debug my code” close reason?

When we first discussed the "debug my code" close reason we settled on the following wording that is in-use today: Questions about debugging a problem in your project must present a concise ...
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1answer
634 views

What's a “minimum complete verifiable example” (MCVE) and how do I provide it?

I've been asked to provide a "minimum complete verifiable example" (or MCVE) of my problem. What is that, and how do I provide one?
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2answers
82 views

Is it even possible to improve complex questions?

How to improve games programming questions that need to take many aspects into account before being answered? I asked How to program destructibles? and it has been (more or less fairly) put on hold ...
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1answer
41 views

Is flagging for attention good enough as an alternative to close?

I think the voting to close questions has again moved up in rep, since I cannot vote to. And I'm in the top 20/22 users based on reputation alone, AFAIK. Is the best us lower-reps can do just to flag ...
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2answers
75 views

Do we really need the tag 'chess'?

Chess is a specific classic board game. And we have a tag for it: chess. It has only 11 questions. What should we do with it?
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2answers
58 views

Should our scope include development of game-related utilities?

Some people are developing utilities to help players in their games. This includes things like saved game editors, fan-created modding tools, .ini file editors, adding Windows Store games as non-steam ...
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2answers
223 views

Do we really need the 'infinite' tag?

As the title says, do we need the tag infinite? At this moment, the tag has only 15 questions, and no usage definition. The questions tagged are mostly about infinite 2d games, looping content (...
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2answers
89 views

Does cross-posting a question make it off-topic?

I saw this pretty bad question. It's basically a code dump so I'm pretty much okay with it being closed. However, I then saw the close reason used by @Byte56: I'm voting to close this question as ...
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1answer
53 views

Do we really need both of the tags glfw AND glfw3?

There is a tag for glfw which has 40 questions and a description, and a tag for glfw3, which has 15 questions and no description. Since the first question with ...
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1answer
101 views

Could we merge tags 'navigation-mesh' and 'navmesh'?

The title says it all. These two are describing the exact same thing, so I suggest we only keep one.
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2answers
73 views

Is it useful and acceptable to reframe a more math oriented question in game terms?

I saw this question in the review queue for closing: The distance to a line from a point, find the constant values? It's phrased as a pure math question, but the applications for gamedev are obvious....
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2answers
25 views

Should we merge the 'code-structure' and 'code-design' tags into the 'architecture' tag?

If we consider the description of architecture: How code is structured. [...] And the description of code-structure: Refers to ways of organizing code, so it can be easier to work with. And ...
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2answers
55 views

What if I want to ask a question that isn't appropriate on any SE site?

I have a question about my Game Development Stack Exchange post. What if a question cannot fit in with any site, or is marked off topic to any StackExchange community? What if it's not a question ...
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2answers
95 views

Is the “artifacts” tag worthwhile?

A description and wiki was added to artifacts recently. The tag has nine questions as of this writing. Is this tag actually useful? Can one become an expert in artifacts, or should the tag go the way ...
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1answer
36 views

Music resources question collect,mine

Although people agreed that "asset mines" are OT, there are 3 music licensing questions which are really good and have valuable content. See here and here and here The basic question behind these is:...
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2answers
70 views

Can my question be improved?

NPC AI articles for walking and fighting? I'm still looking for how to implement a walking non-player character which I think is on-topic. I don't really think that the question should have been ...
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2answers
130 views

Why can't we embed a video in a question or answer?

Or maybe we can and I just don't know how to do it? Sometimes it's easier to display a video of gameplay and since I understand you don't want code, why not just remove the possibility of putting code ...
1
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1answer
55 views

Would this question be on-topic here?

We had a new user ask an interesting question over on Arqade: Differences between real-life motorcycle racing and that of video games like MotoGP, Ride, and the like It's probably off-topic for us ...
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2answers
50 views

I have a specific question about [specific-question]

specific-question has no description and ironically isn't very specific. The 6 questions using the tag don't have any similarities. Also, if your question isn't specific, then it is off-topic or too ...
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2answers
41 views

How can we improve the tutorial tag definition?

I saw a new user asking for paper2d tutorials & getting down voted. There were no comments indicating the reason for down voting, so it being a new user & all, I commented that asking for ...
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1answer
24 views

Are questions about games created using Scratch on-topic?

There is quite the library of appreciated games made using MIT's Scratch program. The program uses stackable blocks and pieces instead of raw code. I'm wondering whether discussion or asking for ...
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1answer
45 views

How much room is there for “good subjective” on gamedev.stackexchange?

If I look at the highest voted closed questions, I find myself wondering if gamedev.stackexchange is overly cautious of subjective questions, to the detriment of the site. I know they discourage me ...
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1answer
29 views

Are questions about ways to promote your game on topic?

Is a question about ways to promote your game, pricing, distribution way, etc.. appropriate question for the game dev community? If not which one would be most suitable if any?
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1answer
26 views

What causes my question to be advertised on other SE sites?

It was so weird seeing this ad after being the author of the question only yesterday. This got me curious. How often are these ads generated and circulated? Are they automated by the SE network, or ...
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1answer
71 views

Why was this question about Play store reviews closed?

The question is this one. The user, although a bit confused about the site structure, wants to asks the following: Is it normal to not receive game reviews suddenly in my PlayStore deployment? ...
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2answers
42 views

Getting game questions from stack overflow over here? (not merging but recommending them to post here)

I was looking over in the stack overflow questions and every now and then there are some questions relating to Unity development or strange things that are happening in someones game. Why can't ...
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1answer
38 views

How to handle seemingly irrelevant language tags?

In the C++ tag and I've seen several questions about various APIs and tools that don't have a single line of C++, ask a question that would specifically apply to C++, or ask for their question to be ...
1
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1answer
59 views

Why was this flag on a spam comment declined?

I recently found this comment below a question: It sounds like you might want to complete more of your course before taking off on your own. Check out my profile if you'd like a free trial for a ...
1
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2answers
88 views

How should we handle questions about performing a task with a specific tool?

What should we do with questions that are tagged with, or otherwise asking about performing some task in when the problem in question is not actually specific to tool X or is easily generalizable to ...
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3answers
133 views

A bit of kindness vs. Ripping into newbs' attempts at answers

I don't have much experience with meta on this site, though I do remember this question. Per the accepted answer there, I agree that constantly coddling those who post new questions of poor quality, ...

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