Questions tagged [close-reasons]
The close-reasons tag has no usage guidance.
There is no point closing something as too localized
I have no doubt that this thread will get many down votes, but lately I often find questions that are closed with "Closed as too localized". What is the point of a Q&A site if questions cannot be ...
General programming questions are not a good fit for gamedev
Programming questions about game-related engines/frameworks/library API are welcome. Another reason to ask here is when one thinks that a professional game developer would give a better/different/more ...
What counts as a "debug my code" type of question?
We currently close questions as off-topic when those questions are asking, essentially, for the community to debug the asker's project. When this close reason is applicable is a little unclear at the ...
What makes a game development tools question acceptable?
Background: This recent question about Unity's machine identification was put on hold, while this question about installing Unreal Engine 4 survived the close-vote queue. Both have comments about ...
Off Topic variations
As some of you may know from MSO, there will be changes coming to how we close questions. Among them will be the removal of "too localized" (see below for how that will work) and the addition of ...
Should we create a "debug my code" close reason?
As mentioned in my question about the definition of "debug my code" questions, I'd like to propose that we merge two existing close reasons and make room for a new close reason dedicated to addressing ...
Code dumps/too localized
So I came across these questions (https://gamedev.stackexchange.com/questions/58168/java-animation-memory-overload + https://gamedev.stackexchange.com/questions/58167/animation-color) and I don't see ...
Should we allow "list of X"-questions?
Many questions currently on the site are things like "Give me a list of options for X". There is a decent amount of precedence for these kinds of questions being discouraged on StackExchange sites. ...
How does the site (or how should it) handle the "little-effort" or "no-effort" questions?
Out of curiosity, what currently is and what should be specific policy of gamedev.stackexchange to handle the "little-effort" or "no-effort-at-all" types of questions? Today, what motivated me was ...
Does game design questions being on topic and opinion based being off-topic contradict?
Well my concern was raised when I saw this meta thread about a game design question being closed. Even though I agree the question is off topic and was asking for opinions. I find that most game ...
Should we update the "debug my code" close reason?
When we first discussed the "debug my code" close reason we settled on the following wording that is in-use today: Questions about debugging a problem in your project must present a concise ...
"How to get started" is about a gamedev journey, not about doing something specific
I've noticed in the past few months that questions containing the words or the concept of "how to get started doing X" amass some close votes. If we consider the paragraph of the community-...
Isn't it a bit odd to have top 4 are closed in a site?
I just wanted to check "which questions have the highest votes" out of curiosity, and found out that top four voted questions are all closed. I think besides the strict rules of the side, the viewers ...
What is our stance on "recommendation" questions?
On the main StackOverflow site there is a specific close reason: Questions asking us to recommend or find a book, tool, software library, tutorial or other off-site resource are off-topic for ...
How to close a question with the author’s consent?
I wanted to help close this question where the author says in the comments area that the question can be closed because they didn’t really ask what they were looking for (asked about numerical ...
What are reasons our community has found for closing questions?
Over the years, this community has decided what kind of questions should be on- or off-topic for the site. Some of these decisions have been integrated into the Help Center and into the Close/Flag ...
Are questions asking to convert TechnologyX to TechnologyY allowed?
I've seen a couple of questions pass by in the past asking for help to convert TechnologyX to TechnologyY, for instance: How can I convert this chunk of Direct3D code to the OpenGL equivalent? or: ...
Do we still consider programming questions off topic if the context is game-dev related, but the problem turned out to be generic?
I was aware that we do not accept generic programming questions, but does this include questions where the problem was encountered in game developing but turns out to be generic? I came across this ...
How should we close questions about developer intent?
I'm starting to get a little more into the community of game dev, and have come across this question about the way the developers implemented random base decay in the original space invaders. To me, ...
Why was closed as "non-constructive" removed?
When I used to be active on the site at the beginning (around two years ago) many questions were closed as "not constructive." When I recently came back I noticed this was no longer the case. Was "not ...
What makes this question too broad?
I ask this specifically for one of my own question but I'd like to know what the standard is when question get closed for being "too broad." Anyway let's discuss mine first: https://gamedev....
Do we need a "no clear problem statement" close reason?
I've only been active (again) on the site for the past couple of weeks, and an awful lot of the programming questions I see contain: an explanation of what someone's doing, possibly making vague ...
Why was my question about non-standard projections closed?
The question I've asked: projection and matrices was meant for me to get a head start on some of the more exotic aspects of game programming: the problem of projections, that can't be represented by ...
Is there a policy to close questions on architectural best practice?
There have been a fair number of architecture questions, and I expect most of them have been subjective to some degree, as many tags, e.g. game-design, will be. Is ...