Questions tagged [close-reasons]

The tag has no usage guidance.

Filter by
Sorted by
Tagged with
13
votes
4answers
778 views

What counts as a “debug my code” type of question?

We currently close questions as off-topic when those questions are asking, essentially, for the community to debug the asker's project. When this close reason is applicable is a little unclear at the ...
7
votes
3answers
281 views

Should we allow “list of X”-questions?

Many questions currently on the site are things like "Give me a list of options for X". There is a decent amount of precedence for these kinds of questions being discouraged on StackExchange sites. ...
11
votes
3answers
226 views

Off Topic variations

As some of you may know from MSO, there will be changes coming to how we close questions. Among them will be the removal of "too localized" (see below for how that will work) and the addition of ...
9
votes
1answer
195 views

Code dumps/too localized

So I came across these questions (https://gamedev.stackexchange.com/questions/58168/java-animation-memory-overload + https://gamedev.stackexchange.com/questions/58167/animation-color) and I don't see ...
36
votes
5answers
657 views

There is no point closing something as too localized

I have no doubt that this thread will get many down votes, but lately I often find questions that are closed with "Closed as too localized". What is the point of a Q&A site if questions cannot be ...
16
votes
0answers
130 views

General programming questions are not a good fit for gamedev

Programming questions about game-related engines/frameworks/library API are welcome. Another reason to ask here is when one thinks that a professional game developer would give a better/different/more ...
10
votes
1answer
209 views

Should we create a “debug my code” close reason?

As mentioned in my question about the definition of "debug my code" questions, I'd like to propose that we merge two existing close reasons and make room for a new close reason dedicated to addressing ...
7
votes
4answers
162 views

How does the site (or how should it) handle the “little-effort” or “no-effort” questions?

Out of curiosity, what currently is and what should be specific policy of gamedev.stackexchange to handle the "little-effort" or "no-effort-at-all" types of questions? Today, what motivated me was ...