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2
votes
2answers
48 views

Are questions asking to convert TechnologyX to TechnologyY allowed?

I've seen a couple of questions pass by in the past asking for help to convert TechnologyX to TechnologyY, for instance: How can I convert this chunk of Direct3D code to the OpenGL equivalent? or: ...
2
votes
1answer
46 views

What are reasons our community has found for closing questions?

Over the years, this community has decided what kind of questions should be on- or off-topic for the site. Some of these decisions have been integrated into the Help Center and into the Close/Flag ...
0
votes
3answers
58 views

Do we need a “no clear problem statement” close reason?

I've only been active (again) on the site for the past couple of weeks, and an awful lot of the programming questions I see contain: an explanation of what someone's doing, possibly making vague ...
0
votes
1answer
72 views

Do we still consider programming questions off topic if the context is game-dev related, but the problem turned out to be generic?

I was aware that we do not accept generic programming questions, but does this include questions where the problem was encountered in game developing but turns out to be generic? I came across this ...
2
votes
1answer
52 views

Should we update the “debug my code” close reason?

When we first discussed the "debug my code" close reason we settled on the following wording that is in-use today: Questions about debugging a problem in your project must present a concise ...
1
vote
2answers
54 views

How should we close questions about developer intent?

I'm starting to get a little more into the community of game dev, and have come across this question about the way the developers implemented random base decay in the original space invaders. To me, ...
6
votes
4answers
160 views

How does the site (or how should it) handle the “little-effort” or “no-effort” questions?

Out of curiosity, what currently is and what should be specific policy of gamedev.stackexchange to handle the "little-effort" or "no-effort-at-all" types of questions? Today, what motivated me was ...
0
votes
1answer
66 views

Isn't it a bit odd to have top 4 are closed in a site?

I just wanted to check "which questions have the highest votes" out of curiosity, and found out that top four voted questions are all closed. I think besides the strict rules of the side, the viewers ...
11
votes
2answers
232 views

What makes a game development tools question acceptable?

Background: This recent question about Unity's machine identification was put on hold, while this question about installing Unreal Engine 4 survived the close-vote queue. Both have comments about ...
1
vote
2answers
49 views

What is our stance on “recommendation” questions?

On the main StackOverflow site there is a specific close reason: Questions asking us to recommend or find a book, tool, software library, tutorial or other off-site resource are off-topic for ...
-2
votes
1answer
55 views

Why was my question about non-standard projections closed?

The question I've asked: projection and matrices was meant for me to get a head start on some of the more exotic aspects of game programming: the problem of projections, that can't be represented by ...
10
votes
1answer
208 views

Should we create a “debug my code” close reason?

As mentioned in my question about the definition of "debug my code" questions, I'd like to propose that we merge two existing close reasons and make room for a new close reason dedicated to addressing ...
13
votes
4answers
728 views

What counts as a “debug my code” type of question?

We currently close questions as off-topic when those questions are asking, essentially, for the community to debug the asker's project. When this close reason is applicable is a little unclear at the ...
3
votes
1answer
67 views

Does game design questions being on topic and opinion based being off-topic contradict?

Well my concern was raised when I saw this meta thread about a game design question being closed. Even though I agree the question is off topic and was asking for opinions. I find that most game ...
-2
votes
2answers
127 views

What makes this question too broad?

I ask this specifically for one of my own question but I'd like to know what the standard is when question get closed for being "too broad." Anyway let's discuss mine first: https://gamedev....
0
votes
1answer
48 views

Why was closed as “non-constructive” removed?

When I used to be active on the site at the beginning (around two years ago) many questions were closed as "not constructive." When I recently came back I noticed this was no longer the case. Was "not ...
9
votes
1answer
194 views

Code dumps/too localized

So I came across these questions (https://gamedev.stackexchange.com/questions/58168/java-animation-memory-overload + https://gamedev.stackexchange.com/questions/58167/animation-color) and I don't see ...
11
votes
3answers
219 views

Off Topic variations

As some of you may know from MSO, there will be changes coming to how we close questions. Among them will be the removal of "too localized" (see below for how that will work) and the addition of ...
34
votes
5answers
640 views

There is no point closing something as too localized

I have no doubt that this thread will get many down votes, but lately I often find questions that are closed with "Closed as too localized". What is the point of a Q&A site if questions cannot be ...
1
vote
1answer
49 views

How to close a question with the author’s consent?

I wanted to help close this question where the author says in the comments area that the question can be closed because they didn’t really ask what they were looking for (asked about numerical ...
5
votes
2answers
241 views

Should we allow “list of X”-questions?

Many questions currently on the site are things like "Give me a list of options for X". There is a decent amount of precedence for these kinds of questions being discouraged on StackExchange sites. ...