Although people agreed that "asset mines" are OT, there are 3 music licensing questions which are really good and have valuable content.
The basic question behind these is: "as an indie game developer, (mostly a first-timer), where can I get quality music and avoid being ripped off?"
There are many answers, many paths to go. I initially tried the independent contractor route and found that frustrating and difficult -- simply because everything the artist pitched to me I didn't like, and I didn't know how to say that--- it's impossible to micromanage a creative and he's always going to, for better or for worse, put his own creative spin on it. SO, I found, the best way to go is to license existing work for no more than $30/song. Licensing existing work saves time, frustration, hassle, and you end up with a piece you actually like having paid money for.
(The preceding paragraph explains why such a post is valuable to a game developer!)