I've just gained the privilege edit synonyms (yipeeh!), this gave me an excuse to browse around the synonyms database to see what was going on in there.
To me gameplay programming at least should be distinguished from game design. Of course the limit is blurry between the two, but in the industry those are often different professions.
Or am I just nitpicking?
In answer to Tetrad's comment, to illustrate my point, here are some questions that would be more about gameplay-programming, more implementation-oriented:
- How to develop RPG Damage Formulas?
- Profanity filter for an MMO chat
- Have any video game designs used non-uniform random numbers in interesting ways?
- Is there a way to procedurally generate the history of a world?
And some that would be more about game-design, so more creative-process-oriented: