I have just harvested the questions asked on Gamedev.SE in the last 12 hours (from when I started writing this). Here they are, from most recent to last:
- The most popular pattern for game-related programming in C++
- Do UDP game clients/servers block for receive calls?
- 2D jerky motion with AddForce and physics
- simulating light using masks on iPad
- 2d character sprite customisation
- Is there anything equivalent to Portal 2's linked_portal_door in any other engines?
- How to make and correctly use progress bar in cocos2d-iphone?
- What is the correct way of changing image of existing CCSprite?
- Something like libgdx for C++ / cross-platform (with mobile) SDK
- CCsprite.flipX not working!
- Do Apple and Google ask for a share if custom payment is done in a free app?
- Sea water shader using only fragment processor
- VBO and gl*Pointer management practises?
- Carmack Head Mounted Display optimized DOOM and the Oculus Rift are on the way, where are some good developer forums for this new class of HMDs?
- XNA Framework sprite vectors and also scaling
In 12 hours, we got 15 questions. So let's look at how well we're doing.
#1 is pretty obviously unacceptable. If that were on SO, it'd have been closed and deleted inside of 10 minutes. It's clearly subjective, polling, and not constructive; it's not even good subjective.
#9 is likewise garbage. It's a "find me some tech" questions, which we don't do.
#13 is at best borderline.
#14 is obviously unacceptable too.
So, of the 15 questions, 4 are things that ought to be closed. The concern isn't the ratio of 4:11 (over 25%); the concern is the fact that all four questions remain open.
#1 is understandable; it's recent, and GDSE doesn't get huge amounts of traffic. But as of right now, #9 has exactly one close vote: mine. #13 again has only my close vote. And #14 has three including mine. (note: #1 was closed 1 hour 34 minutes after it was posted. Which is pretty reasonable for a site this size).
Question 9 has been on the site for 8 hours. Granted, these are daylight hours, and it's only been viewed by 35 people. Indeed, all of these questions have low view counts, mainly in the 30s and 40s.
Having these kinds of questions on the site for extended periods without closing them is a broken windows problem. It gives the appearance that these questions are accepted. If that's what we actually want to say, well, that's a matter that we should take up as a community. But if it's not, if these ought to have been closed, then not closing them is a problem.
So, what is going on here? Is this just the community refusing to close inappropriate questions? There has been some resistance to the idea of closing the obvious poll question.
Are there not enough users with close voting rights to do something about it? That suggests a deeper problem: that many users leave or otherwise aren't sufficiently active to get rep and privileges on the site. That we have a lot of new people but few experts. That's not healthy.
One thing that would be indicative of the latter is a large number of "newbie"-style questions. Things like 8 (due to the answer being something you could look up) and 12 (overly broad due to not really understanding how difficult that task is). I'm not sure if there's enough to say that this is happening, but I do have a general sense that there is a fair degree of cruft on the site.
What do you think? Is this a real phenomenon, or is it just a bad 12 hours (where the people who would close it weren't around or haven't yet dropped by)? Do we need to be more proactive about closing bad questions? If so, how do we do that?