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This port is growing by the days and a lot people unsure about it just uses cocos2d and cocos2d-iphone, whose implementation in essentially different.

I would create it but I'm still working my way to 300, asking and answering 2d-x questions mostly.

Thank you.

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  • \$\begingroup\$ what questions specifically need it \$\endgroup\$
    – Tetrad
    Mar 14, 2012 at 16:24
  • \$\begingroup\$ Anything related to selectors just for starters, and the specific implementations of delegates and certain functions based off which platform we are in. \$\endgroup\$ Mar 14, 2012 at 16:53
  • \$\begingroup\$ Also, there are a lot of non documented or non implemented functions nobody in the community speaks about, that in cocos2d are basic or trivial. \$\endgroup\$ Mar 14, 2012 at 17:13
  • \$\begingroup\$ I meant which questions on the site need the tag. You can't just "add a tag" without applying it to a question. \$\endgroup\$
    – Tetrad
    Mar 14, 2012 at 17:15
  • \$\begingroup\$ I think somebody else already did it :) gamedev.stackexchange.com/questions/tagged/cocos2d-x \$\endgroup\$ Mar 14, 2012 at 17:21

1 Answer 1

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Yes, we can!

This question felt lonely without an answer.

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