2
\$\begingroup\$

Once the 3D Graphics, Modeling & Applications site opens, will there be a lot of questions migrated, or does it really matter?

Questions like


Also, will tags like , , or be deleted?

\$\endgroup\$
  • 1
    \$\begingroup\$ If it opens; it's not even in closed beta yet, and we shouldn't be migrating stuff until at least open beta. \$\endgroup\$ – user744 Oct 11 '11 at 8:26
  • 1
    \$\begingroup\$ I like the optimism :) \$\endgroup\$ – Cyclops Oct 11 '11 at 13:33
  • 1
    \$\begingroup\$ 99% and counting... \$\endgroup\$ – Cyclops Oct 28 '11 at 14:42
  • \$\begingroup\$ @Cyclops awesome! \$\endgroup\$ – Daniel Pendergast Oct 29 '11 at 3:17
2
\$\begingroup\$

Maybe. It'll probably be a coordinated effort with whoever the mods on that site are to determine if they want the content.

As far as the tags are concerned, sometimes you're dealing with the export process of certain tools and pipelines, so I'm sure there are plenty of legitimate questions that would have those tags.

\$\endgroup\$
2
\$\begingroup\$

I think if the question is reasonably specific to game development it will make sense to be here. Just as there's a "C++ question" and a "C++ in game development" question (the former likely suitable for StackOverflow), there will probably be "Maya" questions and "Maya in game development" questions.

I also think that the proliferation of SE sites with narrower and narrower scope will eventually result in a saturation that prevents more from being kicked off, and in fact I think the newer ones will have to struggle much harder to find a critical mass than the older ones.

\$\endgroup\$
2
\$\begingroup\$

CGI is now in private Beta! 7 days (or more), till it's open to the public.

Update - and, now, it's closed. RIP, CGI... :(

\$\endgroup\$
1
\$\begingroup\$

I feel the vast majority of 3D.SE questions would focus around the specifics of modelling / animation / rendering in a 3D modeling program.

In fact, there's probably much less overlap than between, for example, Gamedev.SE and https://stackoverflow.com/search?q=openGL

\$\endgroup\$
0
\$\begingroup\$

Well, now that the site is closed, I guess that answers that question.

\$\endgroup\$
  • \$\begingroup\$ exactly, Nicol Bolas \$\endgroup\$ – Daniel Pendergast Jan 1 '12 at 16:46

You must log in to answer this question.

Not the answer you're looking for? Browse other questions tagged .