I am new to the site, but not to the SE network. The reason that I signed up for Game Development is that I have a bunch of questions related to WebGL2, and how it can be used for 2D rendering for games, that I would like to ask over a period of time.
I have asked my first question, and recieved a very nice answer. So far, so good. Before I continue asking, I would just like to check that this is actually a desired topic here? Or would it be better to ask over att Stack Overflow? I don't want to be spamming something that is borderline off topic.
Here are some examples of future questions I might want to ask:
- How do I work around the fact that the fragment shader can not read from the framebuffer I am rednering to?
- Should I reuse the same vertex buffer for multiple draw calls (empty and refill each time), or is that bad?
- How can I efficiently combine batch rendering of quads with z-ordering?
I figure this would fall under "game-specific programming issues (engine architecture, game-related APIs, networking, tools, etc)"?