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It was proposed in chat that we adopt a tag for "stuff given to the player in a way that involves random numbers".

We currently have 225 posts containing "loot" and another 6 posts containing drop-rate (minus "loot" and "frame-rate" to avoid double counts & posts about performance respectively).

Possibly related reading: meta discussion about that mentions loot. I didn't see anything else on meta that touched on it.

Does adding a loot tag better facilitate questions about this topic and if so, what should the term be?

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I think it's helpful. Presently it's covered inconsistently with an assortment of other tags. Loot based questions are asked often enough to warrant a specifier, but not so often that such a tag would be tiresome. It's possible to have expertise on the topic. The topic isn't ambiguous and doesn't seem like it would be a meta-tag.

I propose the term loot-system. It would cover things like procedural generation of loot as well as the distribution of loot to players. It also happens to also be listed on Wikipedia's glossary of video game terms.

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  • \$\begingroup\$ The "loot system" described on Wikipedia is specific to multiplayer games to distribute the loot among a subset of players. I wonder if using the term loot-system to describe the more global generation of drops is appropriate. \$\endgroup\$
    – Vaillancourt Mod
    Dec 29 '21 at 15:11
  • \$\begingroup\$ I've used the term "loot system" in my own work in single-player contexts, but that's just one data point. \$\endgroup\$
    – DMGregory Mod
    Dec 29 '21 at 18:33

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