Programming questions about game-related engines/frameworks/library API are welcome. Another reason to ask here is when one thinks that a professional game developer would give a better/different/more specific answer to the question than other programmers.

Otherwise, general programming questions more likely belong on Stack Overflow instead of here. This includes programming questions about:

  • language API (e.g., how to use a list or a vector in your favourite language),
  • compiler errors, linker errors, runtime errors or exceptions,
  • general networking strategies,
  • language construct optimization,
  • etc.

As usual, some questions will be borderline, and we expect the community to vote to close them as they think.

This is based on past discussions:



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