I have a new idea for a game show and wonder if Game Development is only limited to computer games? Which SE might be more appropriate?
Oops, please disregard my previous answer. I'd overlooked past discussions and votes on this matter. Quoting Tetrad's answer in a previous Meta thread:
From the original proposal:
Q&A site for professional and independent game developers who would like to discuss the various aspects of video game development and design.
Generally speaking the answer is no[, board games are not on-topic here]. But, if it's a design related question that would make sense in the context of a video game, sure. There are lots of video games that are essentially board games.
My concern is that it's about the audience, not the question. Most people on here are interested in video games, not necessarily board games.
(Thanks to Alexandre Vaillancourt and Josh for the correction, and sorry for jumping the gun!)
As mentioned above, there is an area of overlap between the these subjects. Many aspects of game design and development apply to both board games and digital games (as well as to game shows).
So, if the question could be phrased about a video game version of the game you're making, without changing any relevant details, then it would be on-topic here.
If you'd have to change a critical component of your question in a video game adaptation, like taking the physicality of balance & tangling bodies out of Twister, or taking the athletics out of a game show like American Gladiators, then video game experts might not be the most relevant folks to ask.
Board game specific design is on-topic on the Board & Card Games StackExchange, so you can reach relevant experts there if you have questions that are specific to physical games, or would benefit from an audience deeply familiar with and enthusiastic about board gaming. (Just note that tabletop RPGs & LARPs have their own SE)
Here, we'll generally be able to help the most with:
Computer programming, software engineering, and debugging in the context of games (for non-game-specific questions, visit StackOverflow instead)
Use of game-specific tools and libraries including game engines
Design and balancing of digital (or digitize-able) game mechanics to achieve specific outcomes
Publishing a digital game through brick & mortar video game retailers and online stores, and working with publishing partners
If your specific area of interest is outside of this - like in your example of how to help a disadvantaged social demographic - then you might find folks who know more or are more interested in talking about those issues on other sites.