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Last year, we've discussed if it would be a good idea to remove the tags unity-editor and inspector (the latter mainly referring to a tool from Unity) because they did not add anything significant to the site.

As such, unity-editor as been defined as a synonym of unity, and inspector has simply been blacklisted.

Should we do the same thing with : make it a synonym of ? Or does it really add value to the site?

At the same time, should the tag be kept or should we also make it a synonym of unreal-4? I understand that someone could be very knowledgeable with the feature, but it seems like a very specific part of a single engine, and where the search feature of the site would do just about the same job as the tag.

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  • \$\begingroup\$ I am only so very lightly familiar with unreal; I would vote to do the above, but I have to ask, is there such a great difference between the versions of unreal that would warrant specific tags for unreal 4, over (say) unreal 2 and 3? \$\endgroup\$ – Gnemlock May 24 '17 at 3:45
  • \$\begingroup\$ If not, it might be a better idea to go with the unreal tag \$\endgroup\$ – Gnemlock May 24 '17 at 3:45
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I think it is reasonable to alias to .

I think is worth leaving alone, though, because it's a fairly complex sub-domain of the Unreal ecosystem and I can definitely see a place for a set of users who use Blueprints in Unreal extensively wanting to peruse those questions (and similarly for people who use Unreal exclusively with C++ to want to hide them).

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  • \$\begingroup\$ How to tag unreal egine questions considering the lighting,editor, particle system, blueprints.... ? \$\endgroup\$ – Wildfire May 29 '17 at 8:51
  • \$\begingroup\$ @Wildfire You can express combined topics by using more than one tag — eg. including the lighting tag with the unreal tag to ask about lighting in Unreal. \$\endgroup\$ – DMGregory May 30 '17 at 2:41
  • \$\begingroup\$ I have done this. \$\endgroup\$ – Josh Jun 1 '17 at 21:20

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