...as far as the scope of this site goes?
hacks is on 13 questions as of now, wheras mods has ~150. Is there a fundamental difference between these two tags, as far as what we consider appropriate and on-topic here goes?
There is a fundamental difference, but I would like to explore if the difference is considerable enough to warrant a separate tag. It is clear that very few of the questions tagged with hack are on topic, as most have already been closed, and the few that remain present a suitable alternative.
While I agree with the observations made by Byte56, I see a lot of problems in the use of the hack tag, and would like to propose an alternative.
I won't go into actually defining the difference, as I believe Byte56 has already hit the nail on the head:
Mods are utilizing some developer approved method of modifying the game. ... Hacks are attempting to achieve the same result, but via non-approved methods.
- Byte56 ♦
As mentioned, there are only 14 questions using this tag. However, of these 14 questions, more than half have been closed.
Though we are looking at hack and mod, I would like to suggest that we look at hack and the tags security and anti-cheat. Here are the excerpts, describing the use of each tag:
Between these two tags, we easily cover the on-topic usage of hack. At the end of the day, the only questions that are on-topic specifically ask about preventing cheating through the use of hacks.
Furthermore, as already mentioned, these questions already contain these tags. In actual fact, "replacing the hack tag" would presently consitute simply removing the hack tag.
1 One particular question deliberately asks about creating a mod. I suspect this question will be closed, eventually, as it specifically asks "how to get started" and has only received negative feedback.
Mods are utilizing some developer approved method of modifying the game. Either through a scripting interface, API or some other method. The result is to change something about the way the game looks/plays.
Hacks are attempting to achieve the same result, but via non-approved methods.
So from a developer point of view, I think both are valid, but probably for different reasons. Mods would be used for developers wanting to create a mod for an existing game or for developers wanting to add modding to their game. Hacks would more likely be used for developers wanting to protect from hacks.
So maybe we can change 'hack' to 'hack-prevention' or something similar (which appear to be what a majority of the hack tagged questions are about). I'm not sure we want to answer questions about how to hack games. Not only would the answers be less likely to have supporting documentation, but they're more likely to become outdated as patches are pushed out or games are updated. Whereas mods are developer supported, so they're likely to have documentation and persist through game updates, so less likely to become outdated.