I would like to put forward a question to the effect of "What are the criterion for choosing Forward Shading vs. Deferred Shading and what are their consequences e.g.: Deferred shading makes many light sources cheaper but makes transparency difficult and eats up VRAM."

Does this seem too broad to the point that it becomes off topic for off-loading too much research unto the community?


To me, it looks like the question is basically

  • "What are the criteria for choosing technology X versus technology Y?"
  • "What are the consequences of choosing technology X over technology Y?

both of which sound like basic "which technology" questions to me (which means they're off topic).

  • \$\begingroup\$ Thanks Josh, do you think there is a good way to ask for the objective consequences (not stating consequences as a subjective pros/cons thing, but just what does it enable/disable someone from doing with their renderer) when using Deferred Shading? Or does that still sound too broad and offloading research for GameDev SE? \$\endgroup\$
    – user5665
    Jul 18 '16 at 0:14
  • \$\begingroup\$ I think that is harder to judge on the surface, without seeing the actual questions. \$\endgroup\$
    – user1430
    Jul 18 '16 at 15:02

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