Out of curiosity, what currently is and what should be specific policy of gamedev.stackexchange to handle the "little-effort" or "no-effort-at-all" types of questions?
Today, what motivated me was the asking for closure in this question: https://gamedev.stackexchange.com/questions/116103/unity-app-accessing-gps-on-a-mobile-phone It is not the first time I see that, however, and it always raises doubts in my heart.
So, I did some research and didn't find specific conclusions on the subject in the past meta discussions, although a few months ago the following question basically touched the subject: How to handle trivial questions?
There, Josh Petrie, one the current moderators, said that "Trivial questions aren't off-topic or banned or any of that, simply by virtue of being trivial". I tend to agree. I tend to think that "low-effort" or "zero-effort" questions should not be closed down, but just down-voted. However, I would like us to have a clearer definition on that.
Specially, because the issue at hand seems to be quite controversial in many of the sister sites (and I don't think it's different in our case). Different positions can be found in discussions on the subject that were already held in sister sites. Se for instance the debates on Meta.Stackexchange and Meta.Stackoverflow: How to best handle no effort questions? and Do we need a close reason for zero-effort questions?. For a seemengly harsher position, see the answer for that in the Meta.Physics: Closing “Insufficient Effort” questions.