This question is a follow-up to the question: Would questions about game-engine recommendations be on-topic, given they have clearly stated needs?
The help-centre states:
What topics can I ask about here?
and it is not about...
- how to get started making a game
- what language/engine/SDK you should learn
- where free assets can be found
- which technology is better
- which technology to use for your game idea
- what technology some particular game used
- how to make (or start making) a particular type of game
The question is: Should or shouldn't we introduce a format to ask about game-engine suitability?
I'm not asking if we should start answering every should I or shouldn't I question regarding choice of libraries, frameworks, engines, and so forth. I am aiming to provide a possibility to share knowledge and experience, to be able to point out flaws or obvious shortcomings that seem clear to an experienced user of certain engines but are not clear to a newcomer.
- Questions would have to be limited to answers based on experience and/or clearly stated facts/properties of such engines.
- Questions would have to mention at least one engine the user thought about using and state what experience the user has with said engine as well as why they think about choosing it for their project.
- Opinion-based answers would not be allowed.
Game recommendation questions, also known as "shopping questions" must be tightly scoped to be allowed on RPG.SE; see our Game Recommendation Q&A Guidance for more. Closely define what you need in the question, and then answers must follow "Good Subjective, Bad Subjective" criteria and only recommend products the poster has experience in for those exact criteria, and not just toss out Googled lists or "their favorite product".