I am a Ukrainian game developer and we are about to run a crowdfunding campaign for our first title. For quite a while I was looking for ways to run the campaign on Kickstarter (it does not support Ukraine), but could not as there are zero information on the web about it. Our only option was to run the campaign on Idiegogo instead which is, shortly speaking, 10 times less effective. Recently I heard from a friend that there is a service that facilitates using Kickstarter in other countries.
So I believe that the following question should be on stackoverflow:
"How can I launch a Kickstarter campaign for my game from all over the world?" with an answer, of course.
Here is why I believe Stackoverflow is the best place for it:
Transparency. Stackoverflow allows to upvote/devote questions, therefore, in the end of the day it will not be a dumb advertisement but a credible q&a evaluated by public. If the service is good, the answer will have upvotes, if it's not - it will go below zero, therefore visitors will immediately see a)a possible solution and b)the quality of the solution.
Gamedev is the right place to be. Kickstarter is unparalleled in it's ability to raise funds for indie game developers and stackoverflow's gamedev section is the place where every self-respecting game developer goes at least several times a week. I believe that it's only logical that such question appears in this section.
Gamedev already has similar questions. Marketing aspects of game development are quite often discussed on Stackoverflow. And Kickstarter, while being a powerful croudfunding platform is also a huge marketing engine, I believe this question would fit well among:
Finally if there is no way to post it on Gamedev's section I believe there should be some other section on Gamedev where this question can be posted, but still in my opition Gamedev is a place to be. Stackoverflow is getting bigger every day and it covers almost all the aspects of human lives nowadays, there is no way such intel should not have it's place on this site.