The jam has ended, and the voting has started already. Check out the answers to this question and the games inside them, and vote them up if you think they deserve it. Downvotes are fine if that's how you want to vote, but at least leave a comment so the creators know how they should improve.
The voting will end on Sunday, July 13th, at 00:00 UTC (7 days after the end of the competition, minus a few hours so that I can be awake to close it)
If you wanted to participate but didn't have the chance, don't be sad! There will be another jam in the fall!
We're going to keep the same rules as before:
- Participants are allowed to write games for any platform.
- All publicly available libraries and middleware are allowed. All publicly available creation tools (e.g. Photoshop or 3DS Max) are allowed.
- The entrant is allowed use any premade assets as long as they're freely available on the web and the licenses allow them to be used in an open source project (e.g. opengameart.org).
- Assets created by the entrant during the game jam may also be used.
- The forming of teams is not allowed.
- Each entrant may ask questions on the main gamedev.stackexchange site, as long as the questions are on-topic as per normal site rules. Alternatively, the chatroom may also be used.
- Each entrant must release their game as open source after attaching a license of their choice.
The theme will be a bit different this time: each participant chooses a gameplay concept from an existing game, and builds a game around it, trying to give the concept a twist or make it better.
A submission would look like:
- The core concept and the game it originally belongs to.
- How it was implemented in the participant's game and, if applicable, what the twist and/or improvement is.
- The submitted game itself.
Some examples would be: Flappy Golf where they've taken Flappy Bird concept and moved it to a golf course. I would argue that both 2D Portal and Mari0 also fit the bill. Questions about the theme should be asked over here, or in chat.
When your game is complete, add an answer here with a link to a playable version, a link to the source, a screenshot or two, and how your game fits the theme. Have fun!