I believe it is not a "which-tech" question and that it is answerable. I explained so in comments there after voting to reopen.
My understanding of the spirit of the "which tech" close reason is that it can't be answered in the general case; it can only be answered on a per-project basis. The specific requirements of a given game, as well as design decisions, will dictate what is best to use. So there is no singular correct answer. Anything that attempts to give a general answer would need to answer innumerable questions simultaneously, for all the possible different scenarios. For reasons of limited space, any answer which attempts to do that would only give several weak answers to a handful of considerations. That is no good.
But that doesn't mean that specific problems can't be solved by the judicious application of the right library. For some problems, picking the right tool is the best answer. The trick is to start with the problem, and then define what constitutes a solution, and then locate it. If that solution happens to be "use library X" (with justification), that's a good answer. And specific questions that have good answers should be on-tpoic, IMO.
So, I think this question is an instance of the second case. Specific problem, asking for preexisting solutions. Barring that, why does this problem exist, and can it be resolved.