Before posting the question, I'd like to know if it fits to be a community wiki question in the GD.SE main. Clearly it would be way too broad to be a normal question. My question would be "What are the most common pitfalls with buffer objects in OpenGL?" The question is about people's experiences with the buffer objects, what they encountered when implementing their renderers and how did they solve the problems if they did? The question would include all the buffer objects that the OpenGL wiki has listed as such.
I think it would fit as a community wiki, because it does not have a single answer, and the multiple answers would not outdate quickly. If it is not, should it then be splitted up, asking "What are the common optimization techniques when using X buffer objects?" questions? Just like this question is. EDIT: And right after me posting this the example was put on hold as too broad. Just my luck I guess.