Sometimes it is useful to link directly to documentation for a specific function in your questions/answers. And in many cases, one will often want to put the function name in `` tags, like this: "[`FuncName`][1]".

On Stack Overflow, this looks fine; the linked text in the code tags appears blue. On GDSE however, it's impossible to tell the difference between glDrawArrays and glDrawArrays without mouse-overing them. We should use better text coloring to tell the difference.

Is there any movement on this? Or even acknowledgement? Does this need to be asked on MSO?

  • 5
    \$\begingroup\$ I agree, this would be a nice fix. I find myself just adding fluff. Like, "use glDrawArrays(link)" \$\endgroup\$
    – House
    Feb 25, 2013 at 21:21
  • \$\begingroup\$ I made a similar complaint several months ago, but it never received much attention. meta.gamedev.stackexchange.com/questions/967/… \$\endgroup\$
    – kurtzbot
    Jun 14, 2013 at 19:32
  • 1
    \$\begingroup\$ Which, if we combine the upvotes from my post and this one, now has a total of 16 people who really do think this change is positive. In terms of accessibility, GDSE is far too difficult to read effectively with its bland color palette. This is even worse on Meta because all the colors were made muted/gray, further reducing the value of the colors. \$\endgroup\$
    – kurtzbot
    Jun 14, 2013 at 19:34
  • \$\begingroup\$ @Byte56: Is there something that can be done to speed a fix like this along? \$\endgroup\$ Aug 10, 2013 at 7:20
  • 2
    \$\begingroup\$ I'll bring it up to some people with some power. \$\endgroup\$
    – House
    Aug 10, 2013 at 7:24

1 Answer 1


I've fixed this on dev, the change will be on live after our next production build. I've made the links underlined if they appear inside of a code block(same for code block inside of a link as well)

  • 1
    \$\begingroup\$ Looks good, thanks. \$\endgroup\$
    – user1430
    Aug 15, 2013 at 15:18

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